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MCA Reborn

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beta

[Universal 1.20.1] MCA Reborn - 7.7.1-beta.5

7.7.1-beta.5+1.20.1
18 окт. 2026 г.8,3 тыс.Minecraft: 1.20.1fabric, forge
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# Beta Branch Note: * Incompatible with previous builds * Backup your world before using. * Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2 # 7.7.1-beta.5 * Fixed cured vanilla villagers losing their curing-related trade discounts when converted into MCA villagers. * Fixed issues with village progression and the Blueprint GUI when advancements are missing or modified by datapacks. # 7.7.1-beta.4 * Fixed custom outfits and hairstyles missing from the World's skin library after updating, including newly added skins. * Fixed adding and removing skins from the server-wide library in singleplayer without cheats enabled. * Server owners can now set `addContentGloballyPermissionLevel` to choose who can manage the library. The existing `allowEveryoneToAddContentGlobally` setting still works. # 7.7.1-beta.3 * Fixed custom player size and hitbox resetting after changing dimensions. # 7.7.1-beta.2 * Fixed Sinytra Connector crashes. # 7.7.1-beta.1 * Performance improvements. # 7.7.1-alpha.3 * Fixed bug with not being able to add a Room building type category if you have overlapping structures. # 7.7.1-alpha.2 * Improved loading of translations * Fixed custom player hitbox scaling being reset/lost on death ## ChatAI * Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages. * Villagers now keep track of who they are talking to much more reliably. * Villagers can remember recent conversations with multiple players without mixing up who said what. * Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly. * Improved reliability when sending several messages quickly. * AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available. * Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly. # 7.7.1-alpha.1 * Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time. * Improved data saving * Internal improvements ## Developer / Addon Changes * MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1. * MCA's Maven group is now `net.conczin.mca`, matching 1.21.1. * The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1` * Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`. * The common-only Maven artifact is no longer published. # 7.7.0-beta.2 * Fix baby age bug * Fix Forge Startup crash # 7.7.0-beta.1 ## **Architectury API is no longer required.** **IMPORTANT** * BACKUP YOUR WORLD. * Only use your old world with a backup!!! * This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format. * In theory this should make it more stable to upgrade worlds to 1.21.1 ## ChatAI * Added `/mca chatAI context` * Lets you add context for the Villager, Player, Village and World. * Villagers can also have nicknames now, mainly useful for roleplay names. * Villagers get randomly generated backgrounds if they don't already have one. * Context saves when changing tabs/closing the screen. * Max context is 4096 characters. * Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`. * Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities. ## Traits / Personalities * Major trait/personality changes from 1.21.1. * Some old personalities got moved/changed to match 1.21.1: * Athletic -> Trait * Witty -> Upbeat * Shy -> Introverted * Lazy -> Relaxed * Grumpy -> Crabby * They're automatically migrated [DEV NOTES] * Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids. * Example: `mca:friendly`, `mca:heterochromia` etc. * This should make addon support way easier. ## Villagers * Improved Villager <-> Zombie Villager conversion. * MCA data should transfer way more reliably when infecting/curing villagers. * ChatAI context + nicknames are kept too. * Fixed children you're carrying disappearing after disconnecting. * Improved saving/syncing for family, pregnancy, relationships, residency and genetics. * General entity data/networking improvements. ## Pathfinding / Movement * Villagers can now climb ladders. * Backported a lot of the newer villager movement code. * Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns. * Fixed villagers getting stuck in doors. * Fixed villagers getting stuck trying to get to beds. * Reduced some unnecessary pathfinding work. * Sleeping should be more reliable. * Improved villager/mount movement handling. * Villagers should get to their bed more reliably. ## Guards / Archers * Improved Archer AI quite a bit. * Modded bows/crossbows are now supported. * Some may still not work if the modded weapon is coded specifically for players. * Improved ranged weapon handling. * Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range. * Improved guard enemy scanning and combat logic. * Improved arrow/projectile handling. ## Destiny * Improved modded Destiny locations. * Added pages if you have too many locations instead of the buttons going everywhere. * Modded locations have fallback names if they're missing translations. * Hovering modded locations can show what mod they're from. * Improved story location fallbacks too. ## Config / Other * Fixed eye height issues. * Improved Library screen should be a lot more faster at loading content. * Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1. * Old config key gets migrated automatically. * Synced newer ChatAI/player/villager config. * Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too. * Added MixinExtras used by some of the newer backported code. * Updated translations/dialogues. * Updated supporters/translators. * Cleaned up code. * Fixed -9999999999 hearts/other integer related issues from occuring. # 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.7.1-beta.4

7.7.1-beta.4+1.20.1
9 окт. 2026 г.12,3 тыс.Minecraft: 1.20.1fabric, forge
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# Beta Branch Note: * Incompatible with previous builds * Backup your world before using. * Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2 # 7.7.1-beta.4 * Fixed custom outfits and hairstyles missing from the World's skin library after updating, including newly added skins. * Fixed adding and removing skins from the server-wide library in singleplayer without cheats enabled. * Server owners can now set `addContentGloballyPermissionLevel` to choose who can manage the library. The existing `allowEveryoneToAddContentGlobally` setting still works. # 7.7.1-beta.3 * Fixed custom player size and hitbox resetting after changing dimensions. # 7.7.1-beta.2 * Fixed Sinytra Connector crashes. # 7.7.1-beta.1 * Performance improvements. # 7.7.1-alpha.3 * Fixed bug with not being able to add a Room building type category if you have overlapping structures. # 7.7.1-alpha.2 * Improved loading of translations * Fixed custom player hitbox scaling being reset/lost on death ## ChatAI * Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages. * Villagers now keep track of who they are talking to much more reliably. * Villagers can remember recent conversations with multiple players without mixing up who said what. * Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly. * Improved reliability when sending several messages quickly. * AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available. * Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly. # 7.7.1-alpha.1 * Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time. * Improved data saving * Internal improvements ## Developer / Addon Changes * MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1. * MCA's Maven group is now `net.conczin.mca`, matching 1.21.1. * The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1` * Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`. * The common-only Maven artifact is no longer published. # 7.7.0-beta.2 * Fix baby age bug * Fix Forge Startup crash # 7.7.0-beta.1 ## **Architectury API is no longer required.** **IMPORTANT** * BACKUP YOUR WORLD. * Only use your old world with a backup!!! * This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format. * In theory this should make it more stable to upgrade worlds to 1.21.1 ## ChatAI * Added `/mca chatAI context` * Lets you add context for the Villager, Player, Village and World. * Villagers can also have nicknames now, mainly useful for roleplay names. * Villagers get randomly generated backgrounds if they don't already have one. * Context saves when changing tabs/closing the screen. * Max context is 4096 characters. * Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`. * Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities. ## Traits / Personalities * Major trait/personality changes from 1.21.1. * Some old personalities got moved/changed to match 1.21.1: * Athletic -> Trait * Witty -> Upbeat * Shy -> Introverted * Lazy -> Relaxed * Grumpy -> Crabby * They're automatically migrated [DEV NOTES] * Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids. * Example: `mca:friendly`, `mca:heterochromia` etc. * This should make addon support way easier. ## Villagers * Improved Villager <-> Zombie Villager conversion. * MCA data should transfer way more reliably when infecting/curing villagers. * ChatAI context + nicknames are kept too. * Fixed children you're carrying disappearing after disconnecting. * Improved saving/syncing for family, pregnancy, relationships, residency and genetics. * General entity data/networking improvements. ## Pathfinding / Movement * Villagers can now climb ladders. * Backported a lot of the newer villager movement code. * Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns. * Fixed villagers getting stuck in doors. * Fixed villagers getting stuck trying to get to beds. * Reduced some unnecessary pathfinding work. * Sleeping should be more reliable. * Improved villager/mount movement handling. * Villagers should get to their bed more reliably. ## Guards / Archers * Improved Archer AI quite a bit. * Modded bows/crossbows are now supported. * Some may still not work if the modded weapon is coded specifically for players. * Improved ranged weapon handling. * Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range. * Improved guard enemy scanning and combat logic. * Improved arrow/projectile handling. ## Destiny * Improved modded Destiny locations. * Added pages if you have too many locations instead of the buttons going everywhere. * Modded locations have fallback names if they're missing translations. * Hovering modded locations can show what mod they're from. * Improved story location fallbacks too. ## Config / Other * Fixed eye height issues. * Improved Library screen should be a lot more faster at loading content. * Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1. * Old config key gets migrated automatically. * Synced newer ChatAI/player/villager config. * Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too. * Added MixinExtras used by some of the newer backported code. * Updated translations/dialogues. * Updated supporters/translators. * Cleaned up code. * Fixed -9999999999 hearts/other integer related issues from occuring. # 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.7.1-beta.3

7.7.1-beta.3+1.20.1
24 сент. 2026 г.19,9 тыс.Minecraft: 1.20.1fabric, forge
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# Beta Branch Note: * Incompatible with previous builds * Backup your world before using. * Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2 # 7.7.1-beta.3 * Fixed custom player size and hitbox resetting after changing dimensions. # 7.7.1-beta.2 * Fixed Sinytra Connector crashes. # 7.7.1-beta.1 * Performance improvements. # 7.7.1-alpha.3 * Fixed bug with not being able to add a Room building type category if you have overlapping structures. # 7.7.1-alpha.2 * Improved loading of translations * Fixed custom player hitbox scaling being reset/lost on death ## ChatAI * Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages. * Villagers now keep track of who they are talking to much more reliably. * Villagers can remember recent conversations with multiple players without mixing up who said what. * Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly. * Improved reliability when sending several messages quickly. * AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available. * Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly. # 7.7.1-alpha.1 * Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time. * Improved data saving * Internal improvements ## Developer / Addon Changes * MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1. * MCA's Maven group is now `net.conczin.mca`, matching 1.21.1. * The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1` * Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`. * The common-only Maven artifact is no longer published. # 7.7.0-beta.2 * Fix baby age bug * Fix Forge Startup crash # 7.7.0-beta.1 ## **Architectury API is no longer required.** **IMPORTANT** * BACKUP YOUR WORLD. * Only use your old world with a backup!!! * This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format. * In theory this should make it more stable to upgrade worlds to 1.21.1 ## ChatAI * Added `/mca chatAI context` * Lets you add context for the Villager, Player, Village and World. * Villagers can also have nicknames now, mainly useful for roleplay names. * Villagers get randomly generated backgrounds if they don't already have one. * Context saves when changing tabs/closing the screen. * Max context is 4096 characters. * Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`. * Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities. ## Traits / Personalities * Major trait/personality changes from 1.21.1. * Some old personalities got moved/changed to match 1.21.1: * Athletic -> Trait * Witty -> Upbeat * Shy -> Introverted * Lazy -> Relaxed * Grumpy -> Crabby * They're automatically migrated [DEV NOTES] * Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids. * Example: `mca:friendly`, `mca:heterochromia` etc. * This should make addon support way easier. ## Villagers * Improved Villager <-> Zombie Villager conversion. * MCA data should transfer way more reliably when infecting/curing villagers. * ChatAI context + nicknames are kept too. * Fixed children you're carrying disappearing after disconnecting. * Improved saving/syncing for family, pregnancy, relationships, residency and genetics. * General entity data/networking improvements. ## Pathfinding / Movement * Villagers can now climb ladders. * Backported a lot of the newer villager movement code. * Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns. * Fixed villagers getting stuck in doors. * Fixed villagers getting stuck trying to get to beds. * Reduced some unnecessary pathfinding work. * Sleeping should be more reliable. * Improved villager/mount movement handling. * Villagers should get to their bed more reliably. ## Guards / Archers * Improved Archer AI quite a bit. * Modded bows/crossbows are now supported. * Some may still not work if the modded weapon is coded specifically for players. * Improved ranged weapon handling. * Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range. * Improved guard enemy scanning and combat logic. * Improved arrow/projectile handling. ## Destiny * Improved modded Destiny locations. * Added pages if you have too many locations instead of the buttons going everywhere. * Modded locations have fallback names if they're missing translations. * Hovering modded locations can show what mod they're from. * Improved story location fallbacks too. ## Config / Other * Fixed eye height issues. * Improved Library screen should be a lot more faster at loading content. * Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1. * Old config key gets migrated automatically. * Synced newer ChatAI/player/villager config. * Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too. * Added MixinExtras used by some of the newer backported code. * Updated translations/dialogues. * Updated supporters/translators. * Cleaned up code. * Fixed -9999999999 hearts/other integer related issues from occuring. # 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.7.1-beta.2

7.7.1-beta.2+1.20.1
19 сент. 2026 г.5,3 тыс.Minecraft: 1.20.1fabric, forge
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# Beta Branch Note: * Incompatible with previous builds * Backup your world before using. * Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2 # 7.7.1-beta.2 * Fixed Sinytra Connector crashes. # 7.7.1-beta.1 * Performance improvements. # 7.7.1-alpha.3 * Fixed bug with not being able to add a Room building type category if you have overlapping structures. # 7.7.1-alpha.2 * Improved loading of translations * Fixed custom player hitbox scaling being reset/lost on death ## ChatAI * Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages. * Villagers now keep track of who they are talking to much more reliably. * Villagers can remember recent conversations with multiple players without mixing up who said what. * Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly. * Improved reliability when sending several messages quickly. * AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available. * Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly. # 7.7.1-alpha.1 * Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time. * Improved data saving * Internal improvements ## Developer / Addon Changes * MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1. * MCA's Maven group is now `net.conczin.mca`, matching 1.21.1. * The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1` * Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`. * The common-only Maven artifact is no longer published. # 7.7.0-beta.2 * Fix baby age bug * Fix Forge Startup crash # 7.7.0-beta.1 ## **Architectury API is no longer required.** **IMPORTANT** * BACKUP YOUR WORLD. * Only use your old world with a backup!!! * This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format. * In theory this should make it more stable to upgrade worlds to 1.21.1 ## ChatAI * Added `/mca chatAI context` * Lets you add context for the Villager, Player, Village and World. * Villagers can also have nicknames now, mainly useful for roleplay names. * Villagers get randomly generated backgrounds if they don't already have one. * Context saves when changing tabs/closing the screen. * Max context is 4096 characters. * Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`. * Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities. ## Traits / Personalities * Major trait/personality changes from 1.21.1. * Some old personalities got moved/changed to match 1.21.1: * Athletic -> Trait * Witty -> Upbeat * Shy -> Introverted * Lazy -> Relaxed * Grumpy -> Crabby * They're automatically migrated [DEV NOTES] * Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids. * Example: `mca:friendly`, `mca:heterochromia` etc. * This should make addon support way easier. ## Villagers * Improved Villager <-> Zombie Villager conversion. * MCA data should transfer way more reliably when infecting/curing villagers. * ChatAI context + nicknames are kept too. * Fixed children you're carrying disappearing after disconnecting. * Improved saving/syncing for family, pregnancy, relationships, residency and genetics. * General entity data/networking improvements. ## Pathfinding / Movement * Villagers can now climb ladders. * Backported a lot of the newer villager movement code. * Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns. * Fixed villagers getting stuck in doors. * Fixed villagers getting stuck trying to get to beds. * Reduced some unnecessary pathfinding work. * Sleeping should be more reliable. * Improved villager/mount movement handling. * Villagers should get to their bed more reliably. ## Guards / Archers * Improved Archer AI quite a bit. * Modded bows/crossbows are now supported. * Some may still not work if the modded weapon is coded specifically for players. * Improved ranged weapon handling. * Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range. * Improved guard enemy scanning and combat logic. * Improved arrow/projectile handling. ## Destiny * Improved modded Destiny locations. * Added pages if you have too many locations instead of the buttons going everywhere. * Modded locations have fallback names if they're missing translations. * Hovering modded locations can show what mod they're from. * Improved story location fallbacks too. ## Config / Other * Fixed eye height issues. * Improved Library screen should be a lot more faster at loading content. * Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1. * Old config key gets migrated automatically. * Synced newer ChatAI/player/villager config. * Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too. * Added MixinExtras used by some of the newer backported code. * Updated translations/dialogues. * Updated supporters/translators. * Cleaned up code. * Fixed -9999999999 hearts/other integer related issues from occuring. # 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.7.1-beta.1

7.7.1-beta.1+1.20.1
17 сент. 2026 г.4,9 тыс.Minecraft: 1.20.1fabric, forge
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# Beta Branch Note: * Incompatible with previous builds * Backup your world before using. * Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2 # 7.7.1-beta.1 * Performance improvements. # 7.7.1-alpha.3 * Fixed bug with not being able to add a Room building type category if you have overlapping structures. # 7.7.1-alpha.2 * Improved loading of translations * Fixed custom player hitbox scaling being reset/lost on death ## ChatAI * Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages. * Villagers now keep track of who they are talking to much more reliably. * Villagers can remember recent conversations with multiple players without mixing up who said what. * Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly. * Improved reliability when sending several messages quickly. * AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available. * Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly. # 7.7.1-alpha.1 * Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time. * Improved data saving * Internal improvements ## Developer / Addon Changes * MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1. * MCA's Maven group is now `net.conczin.mca`, matching 1.21.1. * The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1` * Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`. * The common-only Maven artifact is no longer published. # 7.7.0-beta.2 * Fix baby age bug * Fix Forge Startup crash # 7.7.0-beta.1 ## **Architectury API is no longer required.** **IMPORTANT** * BACKUP YOUR WORLD. * Only use your old world with a backup!!! * This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format. * In theory this should make it more stable to upgrade worlds to 1.21.1 ## ChatAI * Added `/mca chatAI context` * Lets you add context for the Villager, Player, Village and World. * Villagers can also have nicknames now, mainly useful for roleplay names. * Villagers get randomly generated backgrounds if they don't already have one. * Context saves when changing tabs/closing the screen. * Max context is 4096 characters. * Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`. * Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities. ## Traits / Personalities * Major trait/personality changes from 1.21.1. * Some old personalities got moved/changed to match 1.21.1: * Athletic -> Trait * Witty -> Upbeat * Shy -> Introverted * Lazy -> Relaxed * Grumpy -> Crabby * They're automatically migrated [DEV NOTES] * Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids. * Example: `mca:friendly`, `mca:heterochromia` etc. * This should make addon support way easier. ## Villagers * Improved Villager <-> Zombie Villager conversion. * MCA data should transfer way more reliably when infecting/curing villagers. * ChatAI context + nicknames are kept too. * Fixed children you're carrying disappearing after disconnecting. * Improved saving/syncing for family, pregnancy, relationships, residency and genetics. * General entity data/networking improvements. ## Pathfinding / Movement * Villagers can now climb ladders. * Backported a lot of the newer villager movement code. * Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns. * Fixed villagers getting stuck in doors. * Fixed villagers getting stuck trying to get to beds. * Reduced some unnecessary pathfinding work. * Sleeping should be more reliable. * Improved villager/mount movement handling. * Villagers should get to their bed more reliably. ## Guards / Archers * Improved Archer AI quite a bit. * Modded bows/crossbows are now supported. * Some may still not work if the modded weapon is coded specifically for players. * Improved ranged weapon handling. * Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range. * Improved guard enemy scanning and combat logic. * Improved arrow/projectile handling. ## Destiny * Improved modded Destiny locations. * Added pages if you have too many locations instead of the buttons going everywhere. * Modded locations have fallback names if they're missing translations. * Hovering modded locations can show what mod they're from. * Improved story location fallbacks too. ## Config / Other * Fixed eye height issues. * Improved Library screen should be a lot more faster at loading content. * Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1. * Old config key gets migrated automatically. * Synced newer ChatAI/player/villager config. * Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too. * Added MixinExtras used by some of the newer backported code. * Updated translations/dialogues. * Updated supporters/translators. * Cleaned up code. * Fixed -9999999999 hearts/other integer related issues from occuring. # 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 26.2] MCAR - 8.1.11

8.1.11+26.2
29 авг. 2026 г.6,4 тыс.Minecraft: 26.2neoforge
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# 8.1.11 * Merged the latest fixes from 1.20.1, including ChatAI reliability, villager editor profession syncing, server lifecycle handling, and raised-start pathfinding improvements. * Integrated Minecraft 26.2's age-lock system and Golden Dandelion behavior with MCA's No Aging trait. * Fixed villagers increasing in size despite the No Aging trait. * Preserved baby state when vanilla zombie villagers are converted into MCA zombie villagers. * Potentially fixed duplicate residency for villagers in specific circumstances. # 8.1.10 * Fixed specific eye height/dimension scaling issues * Fixed villagers not being able to find a workplace * Fixed carrying children position # 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.1.11

8.1.11+26.2
29 авг. 2026 г.17,7 тыс.Minecraft: 26.2fabric
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Что нового
# 8.1.11 * Merged the latest fixes from 1.20.1, including ChatAI reliability, villager editor profession syncing, server lifecycle handling, and raised-start pathfinding improvements. * Integrated Minecraft 26.2's age-lock system and Golden Dandelion behavior with MCA's No Aging trait. * Fixed villagers increasing in size despite the No Aging trait. * Preserved baby state when vanilla zombie villagers are converted into MCA zombie villagers. * Potentially fixed duplicate residency for villagers in specific circumstances. # 8.1.10 * Fixed specific eye height/dimension scaling issues * Fixed villagers not being able to find a workplace * Fixed carrying children position # 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.1.11

8.1.11+26.1.2
29 авг. 2026 г.1,8 тыс.Minecraft: 26.1.2neoforge
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# 8.1.11 * Merged the latest fixes from 1.20.1, including ChatAI reliability, improved networking and internal fixes. * Integrated Minecraft 26.1.2's age-lock system and Golden Dandelion behavior with MCA's No Aging trait. * Fixed villagers increasing in size even with No Aging Trait * Preserved baby state when vanilla zombie villagers are converted into MCA zombie villagers. * Potentially fixed duplicate residency for villagers in specific circumstances. # 8.1.10 * Fixed specific eye height/dimension scaling issues * Fixed villagers not being able to find a workplace * Fixed carrying children position # 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.1.2] MCAR - 8.1.11

8.1.11+26.1.2
29 авг. 2026 г.3,7 тыс.Minecraft: 26.1.2fabric
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# 8.1.11 * Merged the latest fixes from 1.20.1, including ChatAI reliability, improved networking and internal fixes. * Integrated Minecraft 26.1.2's age-lock system and Golden Dandelion behavior with MCA's No Aging trait. * Fixed villagers increasing in size even with No Aging Trait * Preserved baby state when vanilla zombie villagers are converted into MCA zombie villagers. * Potentially fixed duplicate residency for villagers in specific circumstances. # 8.1.10 * Fixed specific eye height/dimension scaling issues * Fixed villagers not being able to find a workplace * Fixed carrying children position # 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
alpha

[Universal 1.20.1] MCA Reborn - 7.7.1-alpha.3

7.7.1-alpha.3+1.20.1
25 авг. 2026 г.27,5 тыс.Minecraft: 1.20.1fabric, forge
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# Alpha Branch Note: * Incompatible with previous builds * Backup your world before using. * Some addons may not work/crash, if so either use 7.6.28-beta or 7.7.0-beta.2 # 7.7.1-alpha.3 * Fixed bug with not being able to add a Room building type category if you have overlapping structures. # 7.7.1-alpha.2 * Improved loading of translations * Fixed custom player hitbox scaling being reset/lost on death ## ChatAI * Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages. * Villagers now keep track of who they are talking to much more reliably. * Villagers can remember recent conversations with multiple players without mixing up who said what. * Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly. * Improved reliability when sending several messages quickly. * AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available. * Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly. # 7.7.1-alpha.1 * Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time. * Improved data saving * Internal improvements ## Developer / Addon Changes * MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1. * MCA's Maven group is now `net.conczin.mca`, matching 1.21.1. * The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1` * Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`. * The common-only Maven artifact is no longer published. # 7.7.0-beta.2 * Fix baby age bug * Fix Forge Startup crash # 7.7.0-beta.1 ## **Architectury API is no longer required.** **IMPORTANT** * BACKUP YOUR WORLD. * Only use your old world with a backup!!! * This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format. * In theory this should make it more stable to upgrade worlds to 1.21.1 ## ChatAI * Added `/mca chatAI context` * Lets you add context for the Villager, Player, Village and World. * Villagers can also have nicknames now, mainly useful for roleplay names. * Villagers get randomly generated backgrounds if they don't already have one. * Context saves when changing tabs/closing the screen. * Max context is 4096 characters. * Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`. * Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities. ## Traits / Personalities * Major trait/personality changes from 1.21.1. * Some old personalities got moved/changed to match 1.21.1: * Athletic -> Trait * Witty -> Upbeat * Shy -> Introverted * Lazy -> Relaxed * Grumpy -> Crabby * They're automatically migrated [DEV NOTES] * Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids. * Example: `mca:friendly`, `mca:heterochromia` etc. * This should make addon support way easier. ## Villagers * Improved Villager <-> Zombie Villager conversion. * MCA data should transfer way more reliably when infecting/curing villagers. * ChatAI context + nicknames are kept too. * Fixed children you're carrying disappearing after disconnecting. * Improved saving/syncing for family, pregnancy, relationships, residency and genetics. * General entity data/networking improvements. ## Pathfinding / Movement * Villagers can now climb ladders. * Backported a lot of the newer villager movement code. * Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns. * Fixed villagers getting stuck in doors. * Fixed villagers getting stuck trying to get to beds. * Reduced some unnecessary pathfinding work. * Sleeping should be more reliable. * Improved villager/mount movement handling. * Villagers should get to their bed more reliably. ## Guards / Archers * Improved Archer AI quite a bit. * Modded bows/crossbows are now supported. * Some may still not work if the modded weapon is coded specifically for players. * Improved ranged weapon handling. * Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range. * Improved guard enemy scanning and combat logic. * Improved arrow/projectile handling. ## Destiny * Improved modded Destiny locations. * Added pages if you have too many locations instead of the buttons going everywhere. * Modded locations have fallback names if they're missing translations. * Hovering modded locations can show what mod they're from. * Improved story location fallbacks too. ## Config / Other * Fixed eye height issues. * Improved Library screen should be a lot more faster at loading content. * Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1. * Old config key gets migrated automatically. * Synced newer ChatAI/player/villager config. * Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too. * Added MixinExtras used by some of the newer backported code. * Updated translations/dialogues. * Updated supporters/translators. * Cleaned up code. * Fixed -9999999999 hearts/other integer related issues from occuring. # 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
alpha

[Universal 1.20.1] MCA Reborn - 7.7.1-alpha.2

7.7.1-alpha.2+1.20.1
21 авг. 2026 г.10,8 тыс.Minecraft: 1.20.1fabric, forge
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# 7.7.1-alpha.2 * Improved loading of translations * Fixed custom player hitbox scaling being reset/lost on death ## ChatAI * Fixed ChatAI sometimes picking the wrong nearby villager, especially with longer messages. * Villagers now keep track of who they are talking to much more reliably. * Villagers can remember recent conversations with multiple players without mixing up who said what. * Fixed normal ChatAI replies sometimes being reported as errors in the log even though they worked correctly. * Improved reliability when sending several messages quickly. * AI replies and actions are handled more safely if a player disconnects, changes dimension, or the villager is no longer available. * Improved ChatAI and InworldAI connection handling so failed or stuck requests recover more cleanly. # 7.7.1-alpha.1 **Note:** * Incompatible with previous builds * Backup your world before using. * All addons using MCA code will be broken, except Townstead 0.77 Release - 1 * Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time. * Improved data saving * Internal improvements ## Developer / Addon Changes * MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1. * MCA's Maven group is now `net.conczin.mca`, matching 1.21.1. * The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1` * Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`. * The common-only Maven artifact is no longer published. # 7.7.0-beta.2 * Fix baby age bug * Fix Forge Startup crash # 7.7.0-beta.1 ## **Architectury API is no longer required.** **IMPORTANT** * BACKUP YOUR WORLD. * Only use your old world with a backup!!! * This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format. * In theory this should make it more stable to upgrade worlds to 1.21.1 ## ChatAI * Added `/mca chatAI context` * Lets you add context for the Villager, Player, Village and World. * Villagers can also have nicknames now, mainly useful for roleplay names. * Villagers get randomly generated backgrounds if they don't already have one. * Context saves when changing tabs/closing the screen. * Max context is 4096 characters. * Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`. * Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities. ## Traits / Personalities * Major trait/personality changes from 1.21.1. * Some old personalities got moved/changed to match 1.21.1: * Athletic -> Trait * Witty -> Upbeat * Shy -> Introverted * Lazy -> Relaxed * Grumpy -> Crabby * They're automatically migrated [DEV NOTES] * Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids. * Example: `mca:friendly`, `mca:heterochromia` etc. * This should make addon support way easier. ## Villagers * Improved Villager <-> Zombie Villager conversion. * MCA data should transfer way more reliably when infecting/curing villagers. * ChatAI context + nicknames are kept too. * Fixed children you're carrying disappearing after disconnecting. * Improved saving/syncing for family, pregnancy, relationships, residency and genetics. * General entity data/networking improvements. ## Pathfinding / Movement * Villagers can now climb ladders. * Backported a lot of the newer villager movement code. * Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns. * Fixed villagers getting stuck in doors. * Fixed villagers getting stuck trying to get to beds. * Reduced some unnecessary pathfinding work. * Sleeping should be more reliable. * Improved villager/mount movement handling. * Villagers should get to their bed more reliably. ## Guards / Archers * Improved Archer AI quite a bit. * Modded bows/crossbows are now supported. * Some may still not work if the modded weapon is coded specifically for players. * Improved ranged weapon handling. * Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range. * Improved guard enemy scanning and combat logic. * Improved arrow/projectile handling. ## Destiny * Improved modded Destiny locations. * Added pages if you have too many locations instead of the buttons going everywhere. * Modded locations have fallback names if they're missing translations. * Hovering modded locations can show what mod they're from. * Improved story location fallbacks too. ## Config / Other * Fixed eye height issues. * Improved Library screen should be a lot more faster at loading content. * Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1. * Old config key gets migrated automatically. * Synced newer ChatAI/player/villager config. * Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too. * Added MixinExtras used by some of the newer backported code. * Updated translations/dialogues. * Updated supporters/translators. * Cleaned up code. * Fixed -9999999999 hearts/other integer related issues from occuring. # 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 26.2] MCAR - 8.1.10

8.1.10+26.2
20 авг. 2026 г.1,8 тыс.Minecraft: 26.2neoforge
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# 8.1.10 * Fixed specific eye height/dimension scaling issues * Fixed villagers not being able to find a workplace * Fixed carrying children position # 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.2] MCAR - 8.1.10

8.1.10+26.2
20 авг. 2026 г.4,5 тыс.Minecraft: 26.2fabric
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# 8.1.10 * Fixed specific eye height/dimension scaling issues * Fixed villagers not being able to find a workplace * Fixed carrying children position # 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.1.10

8.1.10+26.1.2
20 авг. 2026 г.463Minecraft: 26.1.2neoforge
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# 8.1.10 * Fixed specific eye height/dimension scaling issues * Fixed villagers not being able to find a workplace * Fixed carrying children position # 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.1.2] MCAR - 8.1.10

8.1.10+26.1.2
20 авг. 2026 г.905Minecraft: 26.1.2fabric
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# 8.1.10 * Fixed specific eye height/dimension scaling issues * Fixed villagers not being able to find a workplace * Fixed carrying children position # 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.1.9

8.1.9+26.2
16 авг. 2026 г.1,1 тыс.Minecraft: 26.2neoforge
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# 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.2] MCAR - 8.1.9

8.1.9+26.2
16 авг. 2026 г.2,5 тыс.Minecraft: 26.2fabric
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# 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.36

7.7.36+1.21.1
16 авг. 2026 г.80,9 тыс.Minecraft: 1.21.1neoforge
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# 7.7.36 * More bed fixes * Fixed baby age corruption bug * Fixed gender potions. * Fixed rare crash in blueprint screen # 7.7.35-beta.3 ## **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved * This release works with 26.1.2/26.2 - >=8.1.7 * Improve mod compatibility * Improve villager migration behaviour * Fix bugs # 7.7.34 * Fixed villagers being stuck and not able to move * sleeping should be more reliable # 7.7.33-beta.3 * For a full changelog, look at 7.7.31-beta.1 * Fixed auto scan. # 7.7.33 * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work. * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed compatibility with Create: Clockware Augments and potentially other mods. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 7.7.32-beta.2 * Generic mprovements to floor system, should be more reliable * Change tooltip formatting * Improved Ground Floor detection * Fixed wrong building labelling # 7.7.32 * Fixed Graveyard data loss issue * Fixed bug. # 7.7.31-beta.1 * Completely reworked MCA's building system to better support multi-floor and irregular buildings. * Buildings can now have multiple floors and basements. * Rooms inside the same building are now detected separately, allowing different room types throughout one building. * Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns). * Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts. * Buildings can now be expanded with additional floors, basements, and connected sections. * Reworked the **Blueprint Map**. * Rooms and buildings now show their actual shape instead of simple rectangles. * Added better floor handling, highlighting, icons, and tooltips. * Existing MCA 1.21.1 buildings are automatically migrated to the new system. * Improved building rescanning and editing so room and floor changes are preserved more reliably. * Lots of fixes and internal improvements to building detection. * Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.36

7.7.36+1.21.1
16 авг. 2026 г.23,1 тыс.Minecraft: 1.21.1fabric
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# 7.7.36 * More bed fixes * Fixed baby age corruption bug * Fixed gender potions. * Fixed rare crash in blueprint screen # 7.7.35-beta.3 ## **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved * This release works with 26.1.2/26.2 - >=8.1.7 * Improve mod compatibility * Improve villager migration behaviour * Fix bugs # 7.7.34 * Fixed villagers being stuck and not able to move * sleeping should be more reliable # 7.7.33-beta.3 * For a full changelog, look at 7.7.31-beta.1 * Fixed auto scan. # 7.7.33 * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work. * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed compatibility with Create: Clockware Augments and potentially other mods. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 7.7.32-beta.2 * Generic mprovements to floor system, should be more reliable * Change tooltip formatting * Improved Ground Floor detection * Fixed wrong building labelling # 7.7.32 * Fixed Graveyard data loss issue * Fixed bug. # 7.7.31-beta.1 * Completely reworked MCA's building system to better support multi-floor and irregular buildings. * Buildings can now have multiple floors and basements. * Rooms inside the same building are now detected separately, allowing different room types throughout one building. * Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns). * Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts. * Buildings can now be expanded with additional floors, basements, and connected sections. * Reworked the **Blueprint Map**. * Rooms and buildings now show their actual shape instead of simple rectangles. * Added better floor handling, highlighting, icons, and tooltips. * Existing MCA 1.21.1 buildings are automatically migrated to the new system. * Improved building rescanning and editing so room and floor changes are preserved more reliably. * Lots of fixes and internal improvements to building detection. * Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 26.1.2] MCAR - 8.1.9

8.1.9+26.1.2
16 авг. 2026 г.264Minecraft: 26.1.2neoforge
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# 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.1.2] MCAR - 8.1.9

8.1.9+26.1.2
16 авг. 2026 г.581Minecraft: 26.1.2fabric
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Что нового
# 8.1.9 * Improved save-data migration when upgrading MCA worlds from Minecraft 1.21.1 to 26.1.2. * Fixed player gender and model data persistence, including gender potions and vanilla-model hitbox scaling. * Improved villager home-bed residency and migration behavior. * Further improved villager bed pathfinding reliability. * Fixed invalid villager trades with empty results. * Fixed MCA zombie villager nameplates not rendering red. * Fixed baby age corruption. * Fixed rare crash in blueprint screen. * Updated translations. # 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
alpha

[Universal 1.20.1] MCA Reborn - 7.7.1-alpha.1

7.7.1-alpha.1+1.20.1
16 авг. 2026 г.10,6 тыс.Minecraft: 1.20.1fabric, forge
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# 7.7.1-alpha.1 **Note:** * Incompatible with previous builds * Backup your world before using. * All addons using MCA code will be broken, except Townstead 0.77 Release - 1 * Fixed an integrated-server race that could crash while MCA building type data was being refreshed and read at the same time. * Improved data saving * Internal improvements ## Developer / Addon Changes * MCA's 1.20.1 Java namespace is now `net.conczin.mca`, matching 1.21.1. * MCA's Maven group is now `net.conczin.mca`, matching 1.21.1. * The 1.20.1 universal jar is now published to Maven as `net.conczin.mca:mca:7.7.1-alpha.1+1.20.1` * Loader-specific development artifacts are published as `net.conczin.mca:mca-forge:7.7.1-alpha.1+1.20.1` and `net.conczin.mca:mca-fabric:7.7.1-alpha.1+1.20.1`. * The common-only Maven artifact is no longer published. # 7.7.0-beta.2 * Fix baby age bug * Fix Forge Startup crash # 7.7.0-beta.1 ## **Architectury API is no longer required.** **IMPORTANT** * BACKUP YOUR WORLD. * Only use your old world with a backup!!! * This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format. * In theory this should make it more stable to upgrade worlds to 1.21.1 ## ChatAI * Added `/mca chatAI context` * Lets you add context for the Villager, Player, Village and World. * Villagers can also have nicknames now, mainly useful for roleplay names. * Villagers get randomly generated backgrounds if they don't already have one. * Context saves when changing tabs/closing the screen. * Max context is 4096 characters. * Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`. * Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities. ## Traits / Personalities * Major trait/personality changes from 1.21.1. * Some old personalities got moved/changed to match 1.21.1: * Athletic -> Trait * Witty -> Upbeat * Shy -> Introverted * Lazy -> Relaxed * Grumpy -> Crabby * They're automatically migrated [DEV NOTES] * Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids. * Example: `mca:friendly`, `mca:heterochromia` etc. * This should make addon support way easier. ## Villagers * Improved Villager <-> Zombie Villager conversion. * MCA data should transfer way more reliably when infecting/curing villagers. * ChatAI context + nicknames are kept too. * Fixed children you're carrying disappearing after disconnecting. * Improved saving/syncing for family, pregnancy, relationships, residency and genetics. * General entity data/networking improvements. ## Pathfinding / Movement * Villagers can now climb ladders. * Backported a lot of the newer villager movement code. * Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns. * Fixed villagers getting stuck in doors. * Fixed villagers getting stuck trying to get to beds. * Reduced some unnecessary pathfinding work. * Sleeping should be more reliable. * Improved villager/mount movement handling. * Villagers should get to their bed more reliably. ## Guards / Archers * Improved Archer AI quite a bit. * Modded bows/crossbows are now supported. * Some may still not work if the modded weapon is coded specifically for players. * Improved ranged weapon handling. * Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range. * Improved guard enemy scanning and combat logic. * Improved arrow/projectile handling. ## Destiny * Improved modded Destiny locations. * Added pages if you have too many locations instead of the buttons going everywhere. * Modded locations have fallback names if they're missing translations. * Hovering modded locations can show what mod they're from. * Improved story location fallbacks too. ## Config / Other * Fixed eye height issues. * Improved Library screen should be a lot more faster at loading content. * Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1. * Old config key gets migrated automatically. * Synced newer ChatAI/player/villager config. * Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too. * Added MixinExtras used by some of the newer backported code. * Updated translations/dialogues. * Updated supporters/translators. * Cleaned up code. * Fixed -9999999999 hearts/other integer related issues from occuring. # 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.7.0-beta.2

7.7.0-beta.2+1.20.1
11 авг. 2026 г.14,9 тыс.Minecraft: 1.20.1fabric, forge
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# 7.7.0-beta.2 * Fix baby age bug * Fix Forge Startup crash # 7.7.0-beta.1 ## **Architectury API is no longer required.** **IMPORTANT** * BACKUP YOUR WORLD. * Only use your old world with a backup!!! * This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format. * In theory this should make it more stable to upgrade worlds to 1.21.1 ## ChatAI * Added `/mca chatAI context` * Lets you add context for the Villager, Player, Village and World. * Villagers can also have nicknames now, mainly useful for roleplay names. * Villagers get randomly generated backgrounds if they don't already have one. * Context saves when changing tabs/closing the screen. * Max context is 4096 characters. * Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`. * Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities. ## Traits / Personalities * Major trait/personality changes from 1.21.1. * Some old personalities got moved/changed to match 1.21.1: * Athletic -> Trait * Witty -> Upbeat * Shy -> Introverted * Lazy -> Relaxed * Grumpy -> Crabby * They're automatically migrated [DEV NOTES] * Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids. * Example: `mca:friendly`, `mca:heterochromia` etc. * This should make addon support way easier. ## Villagers * Improved Villager <-> Zombie Villager conversion. * MCA data should transfer way more reliably when infecting/curing villagers. * ChatAI context + nicknames are kept too. * Fixed children you're carrying disappearing after disconnecting. * Improved saving/syncing for family, pregnancy, relationships, residency and genetics. * General entity data/networking improvements. ## Pathfinding / Movement * Villagers can now climb ladders. * Backported a lot of the newer villager movement code. * Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns. * Fixed villagers getting stuck in doors. * Fixed villagers getting stuck trying to get to beds. * Reduced some unnecessary pathfinding work. * Sleeping should be more reliable. * Improved villager/mount movement handling. * Villagers should get to their bed more reliably. ## Guards / Archers * Improved Archer AI quite a bit. * Modded bows/crossbows are now supported. * Some may still not work if the modded weapon is coded specifically for players. * Improved ranged weapon handling. * Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range. * Improved guard enemy scanning and combat logic. * Improved arrow/projectile handling. ## Destiny * Improved modded Destiny locations. * Added pages if you have too many locations instead of the buttons going everywhere. * Modded locations have fallback names if they're missing translations. * Hovering modded locations can show what mod they're from. * Improved story location fallbacks too. ## Config / Other * Fixed eye height issues. * Improved Library screen should be a lot more faster at loading content. * Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1. * Old config key gets migrated automatically. * Synced newer ChatAI/player/villager config. * Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too. * Added MixinExtras used by some of the newer backported code. * Updated translations/dialogues. * Updated supporters/translators. * Cleaned up code. * Fixed -9999999999 hearts/other integer related issues from occuring. # 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.7.0-beta.1

7.7.0-beta.1+1.20.1
11 авг. 2026 г.607Minecraft: 1.20.1fabric, forge
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Что нового
# 7.7.0-beta.1 ## **Architectury API is no longer required.** **IMPORTANT** * BACKUP YOUR WORLD. * Only use your old world with a backup!!! * This isn't backwards compatible with older 1.20.1 MCA builds, traits/personalities and a lot of MCA saved data got moved to the newer 1.21.1 format. * In theory this should make it more stable to upgrade worlds to 1.21.1 ## ChatAI * Added `/mca chatAI context` * Lets you add context for the Villager, Player, Village and World. * Villagers can also have nicknames now, mainly useful for roleplay names. * Villagers get randomly generated backgrounds if they don't already have one. * Context saves when changing tabs/closing the screen. * Max context is 4096 characters. * Permission level is 3 by default, configurable with `villagerChatAIContextPermissionLevel`. * Improved what ChatAI knows about villagers, players, villages, relationships, traits and personalities. ## Traits / Personalities * Major trait/personality changes from 1.21.1. * Some old personalities got moved/changed to match 1.21.1: * Athletic -> Trait * Witty -> Upbeat * Shy -> Introverted * Lazy -> Relaxed * Grumpy -> Crabby * They're automatically migrated [DEV NOTES] * Personalities aren't hardcoded enums anymore, traits/personalities now use namespaced ids. * Example: `mca:friendly`, `mca:heterochromia` etc. * This should make addon support way easier. ## Villagers * Improved Villager <-> Zombie Villager conversion. * MCA data should transfer way more reliably when infecting/curing villagers. * ChatAI context + nicknames are kept too. * Fixed children you're carrying disappearing after disconnecting. * Improved saving/syncing for family, pregnancy, relationships, residency and genetics. * General entity data/networking improvements. ## Pathfinding / Movement * Villagers can now climb ladders. * Backported a lot of the newer villager movement code. * Improved pathfinding around doors, beds, ladders, water and weird collision blocks like lanterns. * Fixed villagers getting stuck in doors. * Fixed villagers getting stuck trying to get to beds. * Reduced some unnecessary pathfinding work. * Sleeping should be more reliable. * Improved villager/mount movement handling. * Villagers should get to their bed more reliably. ## Guards / Archers * Improved Archer AI quite a bit. * Modded bows/crossbows are now supported. * Some may still not work if the modded weapon is coded specifically for players. * Improved ranged weapon handling. * Archers shouldn't glitch out anymore if their target disappears, dies or goes out of range. * Improved guard enemy scanning and combat logic. * Improved arrow/projectile handling. ## Destiny * Improved modded Destiny locations. * Added pages if you have too many locations instead of the buttons going everywhere. * Modded locations have fallback names if they're missing translations. * Hovering modded locations can show what mod they're from. * Improved story location fallbacks too. ## Config / Other * Fixed eye height issues. * Improved Library screen should be a lot more faster at loading content. * Renamed `villagerPathfindingBlacklist` -> `unSafeBlocksToTeleportOn` to match 1.21.1. * Old config key gets migrated automatically. * Synced newer ChatAI/player/villager config. * Reworked a bunch of old mixins/registrations to match the newer code, should improve mod compatibility too. * Added MixinExtras used by some of the newer backported code. * Updated translations/dialogues. * Updated supporters/translators. * Cleaned up code. * Fixed -9999999999 hearts/other integer related issues from occuring. # 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.35-beta.3

7.7.35-beta.3+1.21.1
9 авг. 2026 г.7,2 тыс.Minecraft: 1.21.1neoforge
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# 7.7.35-beta.3 ## **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved * This release works with 26.1.2/26.2 - >=8.1.7 * Improve mod compatibility * Improve villager migration behaviour * Fix bugs # 7.7.34-beta.3 * Fixed villagers being stuck and not able to move * sleeping should be more reliable # 7.7.33-beta.3 * For a full changelog, look at 7.7.31-beta.1 * Fixed auto scan. # 7.7.33 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * This release won't work with 26.1.2 or 26.2 until version 8.1.7 is released. * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work. * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed compatibility with Create: Clockware Augments and potentially other mods. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 7.7.32-beta.2 * Generic mprovements to floor system, should be more reliable * Change tooltip formatting * Improved Ground Floor detection * Fixed wrong building labelling # 7.7.32 * Fixed Graveyard data loss issue * Fixed bug. # 7.7.31-beta.1 * Completely reworked MCA's building system to better support multi-floor and irregular buildings. * Buildings can now have multiple floors and basements. * Rooms inside the same building are now detected separately, allowing different room types throughout one building. * Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns). * Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts. * Buildings can now be expanded with additional floors, basements, and connected sections. * Reworked the **Blueprint Map**. * Rooms and buildings now show their actual shape instead of simple rectangles. * Added better floor handling, highlighting, icons, and tooltips. * Existing MCA 1.21.1 buildings are automatically migrated to the new system. * Improved building rescanning and editing so room and floor changes are preserved more reliably. * Lots of fixes and internal improvements to building detection. * Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.35-beta.3

7.7.35-beta.3+1.21.1
9 авг. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
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# 7.7.35-beta.3 ## **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved * This release works with 26.1.2/26.2 - >=8.1.7 * Improve mod compatibility * Improve villager migration behaviour * Fix bugs # 7.7.34-beta.3 * Fixed villagers being stuck and not able to move * sleeping should be more reliable # 7.7.33-beta.3 * For a full changelog, look at 7.7.31-beta.1 * Fixed auto scan. # 7.7.33 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * This release won't work with 26.1.2 or 26.2 until version 8.1.7 is released. * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work. * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed compatibility with Create: Clockware Augments and potentially other mods. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 7.7.32-beta.2 * Generic mprovements to floor system, should be more reliable * Change tooltip formatting * Improved Ground Floor detection * Fixed wrong building labelling # 7.7.32 * Fixed Graveyard data loss issue * Fixed bug. # 7.7.31-beta.1 * Completely reworked MCA's building system to better support multi-floor and irregular buildings. * Buildings can now have multiple floors and basements. * Rooms inside the same building are now detected separately, allowing different room types throughout one building. * Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns). * Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts. * Buildings can now be expanded with additional floors, basements, and connected sections. * Reworked the **Blueprint Map**. * Rooms and buildings now show their actual shape instead of simple rectangles. * Added better floor handling, highlighting, icons, and tooltips. * Existing MCA 1.21.1 buildings are automatically migrated to the new system. * Improved building rescanning and editing so room and floor changes are preserved more reliably. * Lots of fixes and internal improvements to building detection. * Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.1.8

8.1.8+26.1.2
8 авг. 2026 г.364Minecraft: 26.1.2neoforge
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# 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.1.8

8.1.8+26.2
8 авг. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
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# 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.2] MCAR - 8.1.8

8.1.8+26.2
8 авг. 2026 г.3,6 тыс.Minecraft: 26.2fabric
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# 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 8.1.8

8.1.8+26.1.2
8 авг. 2026 г.857Minecraft: 26.1.2fabric
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# 8.1.8 * Fixed villagers being unable to move. * Improved villager bed pathing and sleep reliability. * Fixed using the Comb, Needle and Thread, or Villager Editor wiping villager inventories. # 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.34-beta.3

7.7.34-beta.3+1.21.1
8 авг. 2026 г.3,2 тыс.Minecraft: 1.21.1neoforge
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# 7.7.34-beta.3 > **Backup** your **WORLD** before using this beta. * For a full changelog, look at 7.7.33-beta.3 # 7.7.34 ## **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved * This release works with 26.1.2/26.2 - >=8.1.7 * Fixed villagers being stuck and not able to move * sleeping should be more reliable # 7.7.33-beta.3 * For a full changelog, look at 7.7.31-beta.1 * Fixed auto scan. # 7.7.33 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * This release won't work with 26.1.2 or 26.2 until version 8.1.7 is released. * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work. * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed compatibility with Create: Clockware Augments and potentially other mods. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 7.7.32-beta.2 * Generic mprovements to floor system, should be more reliable * Change tooltip formatting * Improved Ground Floor detection * Fixed wrong building labelling # 7.7.32 * Fixed Graveyard data loss issue * Fixed bug. # 7.7.31-beta.1 * Completely reworked MCA's building system to better support multi-floor and irregular buildings. * Buildings can now have multiple floors and basements. * Rooms inside the same building are now detected separately, allowing different room types throughout one building. * Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns). * Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts. * Buildings can now be expanded with additional floors, basements, and connected sections. * Reworked the **Blueprint Map**. * Rooms and buildings now show their actual shape instead of simple rectangles. * Added better floor handling, highlighting, icons, and tooltips. * Existing MCA 1.21.1 buildings are automatically migrated to the new system. * Improved building rescanning and editing so room and floor changes are preserved more reliably. * Lots of fixes and internal improvements to building detection. * Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.34-beta.3

7.7.34-beta.3+1.21.1
8 авг. 2026 г.478Minecraft: 1.21.1fabric
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# 7.7.34-beta.3 > **Backup** your **WORLD** before using this beta. * For a full changelog, look at 7.7.33-beta.3 # 7.7.34 ## **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with 7.7.32 and below due to internal changes with how traits and personalities are saved * This release works with 26.1.2/26.2 - >=8.1.7 * Fixed villagers being stuck and not able to move * sleeping should be more reliable # 7.7.33-beta.3 * For a full changelog, look at 7.7.31-beta.1 * Fixed auto scan. # 7.7.33 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * This release won't work with 26.1.2 or 26.2 until version 8.1.7 is released. * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work. * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed compatibility with Create: Clockware Augments and potentially other mods. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 7.7.32-beta.2 * Generic mprovements to floor system, should be more reliable * Change tooltip formatting * Improved Ground Floor detection * Fixed wrong building labelling # 7.7.32 * Fixed Graveyard data loss issue * Fixed bug. # 7.7.31-beta.1 * Completely reworked MCA's building system to better support multi-floor and irregular buildings. * Buildings can now have multiple floors and basements. * Rooms inside the same building are now detected separately, allowing different room types throughout one building. * Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns). * Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts. * Buildings can now be expanded with additional floors, basements, and connected sections. * Reworked the **Blueprint Map**. * Rooms and buildings now show their actual shape instead of simple rectangles. * Added better floor handling, highlighting, icons, and tooltips. * Existing MCA 1.21.1 buildings are automatically migrated to the new system. * Improved building rescanning and editing so room and floor changes are preserved more reliably. * Lots of fixes and internal improvements to building detection. * Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 26.2] MCAR - 8.1.7

8.1.7+26.2
7 авг. 2026 г.186Minecraft: 26.2neoforge
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# 8.1.7 **IMPORTANT** * Recommended to backup your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * This release brings the trait/personality storage migration to 26.1.2/26.2. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work. * Archer Improvements * Modded crossbows/bows are supported * Archers now don't glitch out if their target disappears. * Fixed children you're carrying disappearing on disconnect. * Fixed compatibility with Create: Clockware Augments and potentially other mods. # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.1.7

8.1.7+26.2
7 авг. 2026 г.547Minecraft: 26.2fabric
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# 8.1.7 **IMPORTANT** * Recommended to backup your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * This release brings the trait/personality storage migration to 26.1.2/26.2. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Existing methods have been given a compatibility shim and marked as deprecated so addons touching it will still work. * Archer Improvements * Modded crossbows/bows are supported * Archers now don't glitch out if their target disappears. * Fixed children you're carrying disappearing on disconnect. * Fixed compatibility with Create: Clockware Augments and potentially other mods. # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 26.1.2

8.1.7+26.1.2
7 авг. 2026 г.257Minecraft: 26.1.2neoforge
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# 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.1.2] MCAR - 8.1.7

8.1.7+26.1.2
7 авг. 2026 г.170Minecraft: 26.1.2fabric
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# 8.1.7 **IMPORTANT** * Recommended to ***__backup__*** your world. * This release won't be backwards compatible with previous MCA versions due to internal changes with how traits and personalities are saved * Improved backend code for compatibility with other mods * Added nicknames to /mca chatAI context menu so you can have roleplay names (thanks tranthienlong675!) * Updated languages. * Addon API: * Modernised trait/personality system making it easier for addons to integrate personalities/traits. * Personalities are no longer hardcoded by enums and have their own MCA namespace * Traits have their own namespace * Archer Improvements * Modded crossbows/bows are supported * Some of them may not be due to some modded crossbows being designed for players. * Improved Archer logic * Archers now don't glitch out if their target disappears. * Fixed children you are carrying disappearing on disconnect. * Fixed villagers being stuck in doors * Fixed villagers getting stuck on their way to a bed # 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.1.6

8.1.6+26.2
31 июл. 2026 г.1,3 тыс.Minecraft: 26.2neoforge
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# 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.1.6

8.1.6+26.2
31 июл. 2026 г.3,5 тыс.Minecraft: 26.2fabric
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# 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.1.6

8.1.6+26.1.2
31 июл. 2026 г.573Minecraft: 26.1.2neoforge
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Что нового
# 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 8.1.6

8.1.6+26.1.2
31 июл. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
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# 8.1.6 * Fix textures # 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.6.28-beta.10

7.6.28-beta.10+1.20.1
31 июл. 2026 г.24,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.28-beta.10 * Fix villagers being positioned wrong on horses/boats. # 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.32

7.7.32+1.21.1
31 июл. 2026 г.8,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 7.7.32 * Fixed Graveyard data loss issue * Fixed bug. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.32

7.7.32+1.21.1
31 июл. 2026 г.3 тыс.Minecraft: 1.21.1fabric
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# 7.7.32 * Fixed Graveyard data loss issue * Fixed bug. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.32-beta.2

7.7.32-beta.2+1.21.1
31 июл. 2026 г.68Minecraft: 1.21.1neoforge
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# 7.7.32-beta.2 * Generic mprovements to floor system, should be more reliable * Change tooltip formatting * Improved Ground Floor detection * Fixed wrong building labelling # 7.7.32 * Fixed Graveyard data loss issue * Fixed bug. # 7.7.31-beta.1 >**Backup** your **WORLD** before using this beta. > **May have bugs** * Completely reworked MCA's building system to better support multi-floor and irregular buildings. * Buildings can now have multiple floors and basements. * Rooms inside the same building are now detected separately, allowing different room types throughout one building. * Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns). * Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts. * Buildings can now be expanded with additional floors, basements, and connected sections. * Reworked the **Blueprint Map**. * Rooms and buildings now show their actual shape instead of simple rectangles. * Added better floor handling, highlighting, icons, and tooltips. * Existing MCA 1.21.1 buildings are automatically migrated to the new system. * Improved building rescanning and editing so room and floor changes are preserved more reliably. * Lots of fixes and internal improvements to building detection. * Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.32-beta.2

7.7.32-beta.2+1.21.1
31 июл. 2026 г.34Minecraft: 1.21.1fabric
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# 7.7.32-beta.2 * Generic mprovements to floor system, should be more reliable * Change tooltip formatting * Improved Ground Floor detection * Fixed wrong building labelling # 7.7.32 * Fixed Graveyard data loss issue * Fixed bug. # 7.7.31-beta.1 >**Backup** your **WORLD** before using this beta. > **May have bugs** * Completely reworked MCA's building system to better support multi-floor and irregular buildings. * Buildings can now have multiple floors and basements. * Rooms inside the same building are now detected separately, allowing different room types throughout one building. * Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns). * Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts. * Buildings can now be expanded with additional floors, basements, and connected sections. * Reworked the **Blueprint Map**. * Rooms and buildings now show their actual shape instead of simple rectangles. * Added better floor handling, highlighting, icons, and tooltips. * Existing MCA 1.21.1 buildings are automatically migrated to the new system. * Improved building rescanning and editing so room and floor changes are preserved more reliably. * Lots of fixes and internal improvements to building detection. * Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 26.2] MCAR - 8.1.5

8.1.5+26.2
30 июл. 2026 г.243Minecraft: 26.2neoforge
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# 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.1.5

8.1.5+26.2
30 июл. 2026 г.558Minecraft: 26.2fabric
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# 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.1.5

8.1.5+26.1.2
30 июл. 2026 г.92Minecraft: 26.1.2neoforge
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# 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 8.1.5

8.1.5+26.1.2
30 июл. 2026 г.147Minecraft: 26.1.2fabric
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Что нового
# 8.1.5 * Fixed Family Tree Screen crashing on Vulkan Graphics * Port of 1.21.1 recent updates. * Added persistent **ChatAI Context** editing with `/mca chatAI context`. * Context can be set separately for the nearest villager, player, village, and world; it is layered into AI conversations. * Villager context survives villager/zombie-villager conversion. * Editing is permission-controlled (level 3 by default, configurable through `villagerChatAIContextPermissionLevel`). * Improved ChatAI villager backgrounds, including more varied history, goals, habits, skills, preferences, and beliefs. * Improved villager ↔ zombie-villager conversion, preserving MCA identity and persistent data more reliably. * Fixed villager and zombie-villager equipment preservation during conversion. * Improved ladder and climbable pathfinding, including following, archer movement and reduced ladder-node work. * Improved occupied-bed handling to prevent villagers crowding or behaving erratically around beds. * Improved archer movement while mounted and general follow/teleport behavior. * Added modded-village support to Destiny locations, including the originating mod in hover information. * Improved the Skin Library: sandbox-compatible login and safer cancellation, stale-request protection, likes/submissions paging, editor loading, blacklist filtering, and profession-name fallbacks. * Added EMF/ETF/other model compatibility for player and villager rendering. * Improved compatibility with mods. * Updated supporter, translator, and Portuguese localization data. # 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.31-beta.1

7.7.31-beta.1+1.21.1
30 июл. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
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# 7.7.31-beta.1 >**Backup** your **WORLD** before using this beta. > **May have bugs** * Completely reworked MCA's building system to better support multi-floor and irregular buildings. * Buildings can now have multiple floors and basements. * Rooms inside the same building are now detected separately, allowing different room types throughout one building. * Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns). * Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts. * Buildings can now be expanded with additional floors, basements, and connected sections. * Reworked the **Blueprint Map**. * Rooms and buildings now show their actual shape instead of simple rectangles. * Added better floor handling, highlighting, icons, and tooltips. * Existing MCA 1.21.1 buildings are automatically migrated to the new system. * Improved building rescanning and editing so room and floor changes are preserved more reliably. * Lots of fixes and internal improvements to building detection. * Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.31-beta.1

7.7.31-beta.1+1.21.1
30 июл. 2026 г.442Minecraft: 1.21.1fabric
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Что нового
# 7.7.31-beta.1 >**Backup** your **WORLD** before using this beta. > **May have bugs** * Completely reworked MCA's building system to better support multi-floor and irregular buildings. * Buildings can now have multiple floors and basements. * Rooms inside the same building are now detected separately, allowing different room types throughout one building. * Added a **Main Room** system, allowing other rooms in the same building to share building types (such as multi-floor inns). * Improved building scanning for stairs, ladders, trapdoors, doors, fence gates, furniture, and unusual layouts. * Buildings can now be expanded with additional floors, basements, and connected sections. * Reworked the **Blueprint Map**. * Rooms and buildings now show their actual shape instead of simple rectangles. * Added better floor handling, highlighting, icons, and tooltips. * Existing MCA 1.21.1 buildings are automatically migrated to the new system. * Improved building rescanning and editing so room and floor changes are preserved more reliably. * Lots of fixes and internal improvements to building detection. * Please report any issues on the GitHub Issues page or Discord, and remember that backing up your world is always recommended for beta versions. # 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.31

7.7.31+1.21.1
29 июл. 2026 г.713Minecraft: 1.21.1neoforge
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# 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.31

7.7.31+1.21.1
29 июл. 2026 г.326Minecraft: 1.21.1fabric
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# 7.7.31 ## ChatAI context * Added a new **ChatAI Context Editor** for giving AI villagers persistent information about themselves, the player, their village, and the world. * Open it with `/mca chatAI context`. * The editor automatically targets the **nearest MCA villager** for the Villager tab and the nearest relevant village for the Village tab. * Changes are saved when you switch tabs or close the screen. * Context entries can be up to 4096 characters. * By default, editing requires permission level **3**. The single-player world owner can always use it. * Server owners can change this with `villagerChatAIContextPermissionLevel`. ### How to use the context tabs * **Villager** - information that belongs only to the selected/nearest villager. * Good for personality details, history, secrets, goals, memories, habits, or a custom role. * Example: `You used to be a travelling cartographer. You are fascinated by ruined structures and distrust pillagers.` * Villagers now receive a small randomly generated background automatically if they do not already have one. * **Player** - information AI villagers should know specifically about the player using the editor. * Good for roleplay identity, titles, relationships, important past events, or facts that villagers should consistently remember. * Example: `John is the founder of this settlement and prefers being addressed as Mayor.` * **Village** - shared information about the current village. * Every AI villager in that village can use this context. * Good for settlement history, local rules, rivalries, landmarks, disasters, traditions, or ongoing events. * Example: `Oakvale was rebuilt after a raid. The old watchtower north of town is considered haunted.` * **World** - global context and instructions shared by AI villagers everywhere. * Use this for information or behaviour that should apply across the entire world, rather than to one villager, player, or village. * Good for custom world lore, modpacks, server settings, roleplay rules, factions, historical events, or defining how villagers should generally behave. * Example: `This world is a frozen post-apocalyptic kingdom. Villagers treat redstone technology as ancient machinery and never mention the real world.` * The World tab controls MCA's global ChatAI system prompt, so anything written here can influence every AI villager. * For information specific to one character or location, use the **Villager**, **Player**, or **Village** tabs instead. The effective AI context is layered together as **World → Villager → Player → Village**, alongside MCA's normal personality, traits, relationships, environment and other conversation information. ## Villagers * Added more varied automatically generated backgrounds for AI villagers, including personal history, skills, habits, preferences, keepsakes, goals and beliefs. * Improved **Villager ↔ Zombie Villager conversion**. * MCA identity and persistent data are preserved more reliably through infection and curing. * ChatAI villager context is preserved through conversion. * Conversion behaviour now avoids several UUID/data-transfer edge cases. ## Pathfinding * Improved ladder/climbable pathfinding performance. * Fixed villagers oscillating or behaving erratically while using ladders. * Simplified ladder node handling and reduced unnecessary pathfinding work. ## Skin Library * Fixed Library authentication in sandboxed environments. * Improved the Library login/authentication flow. * Improved Library Editor performance and internal loading behaviour. * Added paging improvements for submissions and likes. * Improved profession-name fallbacks. * Fixed blacklist handling. ## Mod compatibility * Fixed compatibility with **Smarter Farmers** and some other mods. * Additional internal compatibility and cleanup work. # 7.7.30 * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.30

7.7.30+1.21.1
27 июл. 2026 г.2,4 тыс.Minecraft: 1.21.1neoforge
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# 7.7.30 > This is a release of 7.7.30 unrelated to the 7.7.23-ALPHA version. * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.30

7.7.30+1.21.1
27 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
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# 7.7.30 > This is a release of 7.7.30 unrelated to the 7.7.23-ALPHA version. * Improved Ladder navigation. * Fixed crash with archers being on horses. # 7.7.29 * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.29

7.7.29+1.21.1
26 июл. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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# 7.7.29 > This is a release of 7.7.29 unrelated to the 7.7.23-ALPHA version. * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.29

7.7.29+1.21.1
26 июл. 2026 г.530Minecraft: 1.21.1fabric
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# 7.7.29 > This is a release of 7.7.29 unrelated to the 7.7.23-ALPHA version. * Synced patreon supporters * Added modded villages support for Destiny Screens * Any structure which contains the minecraft villages tag or contains the name village is present * Hovering over the Destiny screen gives you the mod it's coming from! # 7.7.28 * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.28

7.7.28+1.21.1
25 июл. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
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# 7.7.28 > This is a release of 7.7.28 unrelated to the 7.7.23-ALPHA version. * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 > This is a release of 7.7.27 unrelated to the 7.7.23-ALPHA version. * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.28

7.7.28+1.21.1
25 июл. 2026 г.481Minecraft: 1.21.1fabric
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# 7.7.28 > This is a release of 7.7.28 unrelated to the 7.7.23-ALPHA version. * Fixed villagers crowding around occupied beds / behaving weird. * Existing affected villagers may need Locations -> Home set again, or the affected beds broken and replaced. # 7.7.27 > This is a release of 7.7.27 unrelated to the 7.7.23-ALPHA version. * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.27

7.7.27+1.21.1
24 июл. 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
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# 7.7.27 > This is a release of 7.7.27 unrelated to the 7.7.23-ALPHA version. * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.27

7.7.27+1.21.1
24 июл. 2026 г.787Minecraft: 1.21.1fabric
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# 7.7.27 > This is a release of 7.7.27 unrelated to the 7.7.23-ALPHA version. * Villagers can now recognise ladder nodes and climb and descend them, even when they're following you! * Previously was only in the alpha version. # 7.7.26 * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.26

7.7.26+1.21.1
23 июл. 2026 г.249Minecraft: 1.21.1neoforge
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# 7.7.26 > This is a release of 7.7.26 unrelated to the 7.7.23-ALPHA version. * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.26

7.7.26+1.21.1
23 июл. 2026 г.116Minecraft: 1.21.1fabric
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# 7.7.26 > This is a release of 7.7.26 unrelated to the 7.7.23-ALPHA version. * Minor changes to gifts # 7.7.25 * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.6.28-beta.9

7.6.28-beta.9+1.20.1
22 июл. 2026 г.21,4 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.28-beta.9 * Fixed bugs with some compatibility mods (like Epic Fight) * Improvements # 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.6.28-beta.8

7.6.28-beta.8+1.20.1
22 июл. 2026 г.484Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.28-beta.8 * Fixed villager pathfinding through modded water and around lantern-sized collision blocks. * To use this feature turn on `villagerPathfindingCheckAllNodeCollisions` * Fixed skin-library purple model/texture corruption. * Bouquets can now be given as gifts to an existing romantic partner. # 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.25

7.7.25+1.21.1
22 июл. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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# 7.7.25 > This is a release of 7.7.25 unrelated to the 7.7.23-ALPHA version. * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 > This is a release of 7.7.24 unrelated to the 7.7.23-ALPHA version. * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 > This is a release of 7.7.23 unrelated to the ALPHA version. * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.25

7.7.25+1.21.1
22 июл. 2026 г.553Minecraft: 1.21.1fabric
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# 7.7.25 > This is a release of 7.7.25 unrelated to the 7.7.23-ALPHA version. * Bouquets (flowers) can now be treated as gifts to your partner! (Thanks tranthienlong675!) * EMF support has been added # 7.7.24 > This is a release of 7.7.24 unrelated to the 7.7.23-ALPHA version. * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 > This is a release of 7.7.23 unrelated to the ALPHA version. * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.1.4

8.1.4+26.2
22 июл. 2026 г.1,5 тыс.Minecraft: 26.2neoforge
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# 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.1.4

8.1.4+26.2
22 июл. 2026 г.4 тыс.Minecraft: 26.2fabric
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# 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.1.4

8.1.4+26.1.2
22 июл. 2026 г.438Minecraft: 26.1.2neoforge
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# 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 8.1.4

8.1.4+26.1.2
22 июл. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
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# 8.1.4 * Port of 1.21.1 and 1.20.1 beta * Removed Eye Colour Slider (Use RGB colours instead), replaced with Iris Brightness * Improved fishing behavior and compatibility with modded fishing loot. * Improved mourning and tombstone recovery behavior. * Improved villager pathing around collision-shaped blocks and modded water. * Updated face and eye texture assets. * Fixed compatibility ritual spawning and several editor/library edge cases. * Bouquets are now handled consistently as gifts for romantic partners. # 8.1.3 * Fixed Rumours not working and throwing an error. # 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.24

7.7.24+1.21.1
21 июл. 2026 г.892Minecraft: 1.21.1neoforge
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# 7.7.24 > This is a release of 7.7.24 unrelated to the 7.7.23-ALPHA version. * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 > This is a release of 7.7.23 unrelated to the ALPHA version. * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.24

7.7.24+1.21.1
21 июл. 2026 г.369Minecraft: 1.21.1fabric
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# 7.7.24 > This is a release of 7.7.24 unrelated to the 7.7.23-ALPHA version. * Bug fixes/Internal improvements * Port of 1.20.1 beta updates to 1.21.1 * Iris Brightness Colour * Increased eye colour vividness * Mourning system has been overhauled, should be way more reliable * Fix Presets not rendering the correct comparison NPC visual snapshots. * Improved Fishing Task * Stopped defineId warning spam in logs # 7.7.23 > This is a release of 7.7.23 unrelated to the ALPHA version. * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.23

7.7.23+1.21.1
21 июл. 2026 г.987Minecraft: 1.21.1neoforge
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# 7.7.23 > This is a release of 7.7.23 unrelated to the ALPHA version. * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.23

7.7.23+1.21.1
21 июл. 2026 г.362Minecraft: 1.21.1fabric
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# 7.7.23 > This is a release of 7.7.23 unrelated to the ALPHA version. * Properly fixed Library preview corrupted model issue - This was a result of having Advanced Hair. * Fixed a very specific crash in the Library. * Added support for modded water, which broke pathfinding * Entities properly avoid specially collision shaped blocks such as lanterns * Entities shouldn't get stuck in doors and open them repeatedly. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
alpha

[NeoForge 1.21.1] MCAR - 7.7.23-alpha.3

7.7.23-alpha.3+1.21.1
19 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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# 7.7.23-alpha.3 > [!WARNING] > Make sure to ***__BACKUP__*** your world. > > This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures > might not work properly, so you may have to press REMOVE BUILDING due to a new structure format > For any issues report it on the Discord Server. > The blueprint may not work as expected, this will be fixed in newer alpha versions. * Fixed a bug which caused trapdoors to confuse the automatic ground anchor. * Improved Map performance * UI Layout Changes for Blueprint * Fixed texture related crashes in library * Villagers should be able to climb ladders. * Fixed MCA Editor Libraries rotations not being ticked # 7.7.23-alpha.2 * Simplified EMF rendering. * Fixed a bug where the VANILLA model selected in the MCA editor scaled the eye height wrong . * Villagers search for beds more thoroughly. # 7.7.23-alpha.1 * Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models. * Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure. * Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain. * Added simple height shading to the terrain map, making higher and lower areas easier to tell apart. * Added controls for toggling terrain and building icons, as well as changing the map zoom. * Added an option to centre the village map on the player instead of the village. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
alpha

[Fabric 1.21.1] MCAR - 7.7.23-alpha.3

7.7.23-alpha.3+1.21.1
19 июл. 2026 г.452Minecraft: 1.21.1fabric
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# 7.7.23-alpha.3 > [!WARNING] > Make sure to ***__BACKUP__*** your world. > > This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures > might not work properly, so you may have to press REMOVE BUILDING due to a new structure format > For any issues report it on the Discord Server. > The blueprint may not work as expected, this will be fixed in newer alpha versions. * Fixed a bug which caused trapdoors to confuse the automatic ground anchor. * Improved Map performance * UI Layout Changes for Blueprint * Fixed texture related crashes in library * Villagers should be able to climb ladders. * Fixed MCA Editor Libraries rotations not being ticked # 7.7.23-alpha.2 * Simplified EMF rendering. * Fixed a bug where the VANILLA model selected in the MCA editor scaled the eye height wrong . * Villagers search for beds more thoroughly. # 7.7.23-alpha.1 * Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models. * Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure. * Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain. * Added simple height shading to the terrain map, making higher and lower areas easier to tell apart. * Added controls for toggling terrain and building icons, as well as changing the map zoom. * Added an option to centre the village map on the player instead of the village. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.6.28-beta.7

7.6.28-beta.7+1.20.1
16 июл. 2026 г.10,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.28-beta.7 * Fixed bug where VANILLA model set eye height to the villager model size. * Improved age-based voice pitch. * Backend improvements. # 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
alpha

[Fabric 1.21.1] MCAR - 7.7.23-alpha.2

7.7.23-alpha.2+1.21.1
16 июл. 2026 г.752Minecraft: 1.21.1fabric
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# 7.7.23-alpha.2 > [!WARNING] > This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures > might not work properly, so you may have to press REMOVE BUILDING due to a new structure format, please make sure to BACKUP your world. > For any issues report it on the Discord Server. * Simplified EMF rendering. * Fixed a bug where the VANILLA model selected in the MCA editor scaled the eye height wrong . * Villagers search for beds more thoroughly. # 7.7.23-alpha.1 * Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models. * Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure. * Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain. * Added simple height shading to the terrain map, making higher and lower areas easier to tell apart. * Added controls for toggling terrain and building icons, as well as changing the map zoom. * Added an option to centre the village map on the player instead of the village. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
alpha

[Fabric 1.21.1] MCAR - 7.7.23-alpha.2

7.7.23-alpha.2+1.21.1
16 июл. 2026 г.24Minecraft: 1.21.1fabric
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Что нового
# 7.7.23-alpha.2 > [!WARNING] > This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures > might not work properly, so you may have to press REMOVE BUILDING due to a new structure format, please make sure to BACKUP your world. > For any issues report it on the Discord Server. * Simplified EMF rendering. * Fixed a bug where the VANILLA model selected in the MCA editor scaled the eye height wrong . * Villagers search for beds more thoroughly. # 7.7.23-alpha.1 * Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models. * Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure. * Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain. * Added simple height shading to the terrain map, making higher and lower areas easier to tell apart. * Added controls for toggling terrain and building icons, as well as changing the map zoom. * Added an option to centre the village map on the player instead of the village. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
alpha

[NeoForge 1.21.1] MCAR - 7.7.23-alpha.1

7.7.23-alpha.1+1.21.1
16 июл. 2026 г.2 тыс.Minecraft: 1.21.1neoforge
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# 7.7.23-alpha.1 > [!WARNING] > This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures > might not work properly, so you may have to press REMOVE BUILDING due to a new structure format, please make sure to BACKUP your world. > For any issues report it on the Discord Server. * Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models. * Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure. * Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain. * Added simple height shading to the terrain map, making higher and lower areas easier to tell apart. * Added controls for toggling terrain and building icons, as well as changing the map zoom. * Added an option to centre the village map on the player instead of the village. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
alpha

[Fabric 1.21.1] MCAR - 7.7.23-alpha.1

7.7.23-alpha.1+1.21.1
16 июл. 2026 г.129Minecraft: 1.21.1fabric
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# 7.7.23-alpha.1 > [!WARNING] > This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures > might not work properly, so you may have to press REMOVE BUILDING due to a new structure format, please make sure to BACKUP your world. > For any issues report it on the Discord Server. * Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models. * Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure. * Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain. * Added simple height shading to the terrain map, making higher and lower areas easier to tell apart. * Added controls for toggling terrain and building icons, as well as changing the map zoom. * Added an option to centre the village map on the player instead of the village. # 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.6.28-beta.6

7.6.28-beta.6+1.20.1
16 июл. 2026 г.2,6 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.28-beta.6 * Brightened some eye colours, let us know if the irises look better in the Discord server! * Added an iris brightness control. * Stopped the defineId warning spam. * Fixed villagers going to empty graves due to beta.5 * Fix packet crashes on selecting certain things in the UI Library. * Backend improvements * Improved mourning again - should work better. * Fixed breast model clipping out of the armour. * Reduced mod file size by a tiny bit. # 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.6.28-beta.5

7.6.28-beta.5+1.20.1
15 июл. 2026 г.3 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.28-beta.5 * General improvements. * Improved MCA mourning mechanisms. * They should now find candidate gravestones and pathfind way better and not get stuck. * Graveyards now properly work. * Fix guard enemy reaction delay (1s faster) * Fix armour layers on guards clipping with the guards legs. * Increased Armour Chestplate size of MCA Villagers. # 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.22

7.7.22+1.21.1
14 июл. 2026 г.2,8 тыс.Minecraft: 1.21.1neoforge
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# 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.22

7.7.22+1.21.1
14 июл. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
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# 7.7.22 * Fixed Rare Crash * Fixed Library Preview rare corruption issue. * Improved guard enemy reaction interval with no performance loss. # 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.21

7.7.21+1.21.1
14 июл. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
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# 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.21

7.7.21+1.21.1
14 июл. 2026 г.316Minecraft: 1.21.1fabric
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# 7.7.21 * Fixed Villagers not being able to get through doors cause of their width. # 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.6.28-beta.4

7.6.28-beta.4+1.20.1
14 июл. 2026 г.2,6 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.28-beta.4 > Always backup your world before updating! * Fix villagers not going through doors properly. * Fixed building structure selection polymorph, sorry! (This was a regression because of how 1.20.1 serialises packets. # 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.6.28-beta.3

7.6.28-beta.3+1.20.1
13 июл. 2026 г.313Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.28-beta.3 > Always backup your world before updating! * Potentially fix crash with some mods which affect the first person hand rendering * Fix Damage Calculations for villagers. * Internal improvements. # 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.6.28-beta.2

7.6.28-beta.2+1.20.1
13 июл. 2026 г.556Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.28-beta.2 > Always backup your world before updating! * Fixed guards not being able to attack while following you. * Fixed backporting regressions. * Fixed Rumours not working (was already present in non-beta versions) * Fixed guards not being able to have equipment while outside their home village * Fixed guard priorities (minecraft:undead tag was not available in this version) * Fixed more bugs, if any bugs are still present, please report them in the Discord server or the GitHub Issues page. * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying # 7.6.28-beta.1 * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.20

7.7.20+1.21.1
13 июл. 2026 г.686Minecraft: 1.21.1neoforge
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# 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.20

7.7.20+1.21.1
13 июл. 2026 г.223Minecraft: 1.21.1fabric
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# 7.7.20 * Fixed Rumours not working and throwing an error. * Fixed villager name changes not applying * Fixed typo in pastries.json which caused an error # 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.19

7.7.19+1.21.1
10 июл. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
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# 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.19

7.7.19+1.21.1
10 июл. 2026 г.1 тыс.Minecraft: 1.21.1fabric
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# 7.7.19 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.1.2

8.1.2+26.1.2
10 июл. 2026 г.394Minecraft: 26.1.2neoforge
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# 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.1.2

8.1.2+26.2
10 июл. 2026 г.1,9 тыс.Minecraft: 26.2neoforge
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# 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 8.1.2

8.1.2+26.1.2
10 июл. 2026 г.1,5 тыс.Minecraft: 26.1.2fabric
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# 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.1.2

8.1.2+26.2
10 июл. 2026 г.4,3 тыс.Minecraft: 26.2fabric
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# 8.1.2 * Fixed MCA Debug Editor breaking when editing a character while it is sitting down. * Fixed crash on Neoforge .10 beta, this is now the minimum NeoForge requirement. # 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.20.1] MCA Reborn - 7.6.28-beta.1

7.6.28-beta.1+1.20.1
10 июл. 2026 г.5,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.28-beta.1 > Always backup your world before updating! * Backported every feature from 1.21.1. * Fixed scaled player eye height so camera and interaction height update correctly without corrupting saved player dimensions. * Made Destiny teleports safer by validating the target world, border, and height before moving the player. * Added stronger family and age safeguards: relatives no longer receive romance actions, children avoid romantic personalities and AI replies, and age-locked villagers can stay fixed at their current age. * Added an admin override for player village requirements and monarch-rank checks. * Improved village scans and guard behavior, including better building block checks, passable interior fluids, retained guard memories after brain resets, and guards defending the player they follow. * Overhauled guard archer combat AI and targeting behavior. * Added configurable guard and archer equipment by village equipment level. * Made headstones much more resistant to explosions. * Fixed bamboo crib recipes to use bamboo ingredients. * Restored editor/library preview isolation so clothing previews no longer mutate hair state, and skin/hair lists sort numerically. * Added a preset manager to save, load, rename, and delete character appearances. * Added a side-by-side preview window to compare the current appearance against a selected preset. * Reorganized the character editor into tabs for body, clothes, hair, and eyes. * Added RGB color sliders for advanced skin, hair, and eye customization. * Enabled independent eye color customization for characters with heterochromia. * Overhauled the hair system to support separate base, bangs, back, front, and extra layers. * Added an outfit lock feature to protect custom clothing from automatic age or profession changes. * Added a voice preview button to the character editor. * Added a selection screen when a scanned structure matches multiple building recipes. * Improved pathfinding node evaluation around awkward decorative block collisions like lanterns. * Programmed unhappy villagers to visit music stores to improve their mood. * Low-health villagers will now seek safety and visibly eat food from their inventory to heal. * Added the infertile and rainbow eyes genetic traits. * Integrated dynamic map icons for villagers and players on Xaero/JourneyMap. # 7.6.27 * Fixed destiny status not being saved reliably # 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.1.1

8.1.1+26.1.2
10 июл. 2026 г.27Minecraft: 26.1.2neoforge
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# 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 8.1.1

8.1.1+26.1.2
10 июл. 2026 г.67Minecraft: 26.1.2fabric
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# 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.18

7.7.18+1.21.1
10 июл. 2026 г.138Minecraft: 1.21.1neoforge
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# 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.18

7.7.18+1.21.1
10 июл. 2026 г.67Minecraft: 1.21.1fabric
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# 7.7.18 Initial Release * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.1.1

8.1.1+26.2
10 июл. 2026 г.34Minecraft: 26.2neoforge
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# 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.1.1

8.1.1+26.2
10 июл. 2026 г.60Minecraft: 26.2fabric
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# 8.1.1 * Added Sirben female noises, thanks mintymacaron! * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. * Fixed `bountyHunterInterval <= 0` crashing * Fixed some mods breaking lighting rituals on fire. * # 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. * Improved guard behavior when players attack villagers. * Guards now keep chasing attackers long enough to deliver their warning hits. * Guards now warn, attack and pardon more consistently based on the player's warning level. * Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit. * Improved archer guards in combat. * Archers now draw and fire bows more reliably. * Archer arrows should no longer be blocked by normal hurt immunity during fast combat. * Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks. * Guards without a home village can now wander instead of standing idle. * Villagers and guards can now visibly eat food to recover health when they are safe and out of combat. * Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse pathfinding. * Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes. * Added config options for extra collision checks while villagers pathfind. * The broader collision-check option is off by default, but can help modpacks with many custom block shapes. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 26.2] MCAR - 8.1.0

8.1.0+26.2
7 июл. 2026 г.540Minecraft: 26.2neoforge
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# 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.1.0

8.1.0+26.2
7 июл. 2026 г.1,2 тыс.Minecraft: 26.2fabric
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# 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.1.0

8.1.0+26.1.2
7 июл. 2026 г.131Minecraft: 26.1.2neoforge
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Что нового
# 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 8.1.0

8.1.0+26.1.2
7 июл. 2026 г.527Minecraft: 26.1.2fabric
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Что нового
# 8.1.0 * Added the **Music Store** building, giving sad villagers another place to visit for happiness recovery. * Added building polymorph handling for overlapping scans, including a paginated selection screen, building icons, smarter filtering for generic **House** matches, and clearer building removal/lookup behavior. * Improved villager AI performance by reducing unnecessary guard enemy scans, caching equipment checks, caching health bonus updates, and adding retry cooldowns for failed walking/building entry logic. * Fixed several villager editor and skin registry issues, including saving mood, infection, traits, personality, relationship hearts, legacy hair styles, body skins, clothing, and gendered skin metadata more reliably. * Improved villager interaction UI text so **Ride Mount** changes to **Dismount** when the villager is already riding. * Added config support for villager follow range. # 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.0.6

8.0.6+26.1.2
7 июл. 2026 г.21Minecraft: 26.1.2neoforge
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# 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 8.0.6

8.0.6+26.1.2
7 июл. 2026 г.28Minecraft: 26.1.2fabric
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# 8.0.6 * Fixed gifting boquets/engagement rings causing errors. # 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.18-beta.10

7.7.18-beta.10+1.21.1
7 июл. 2026 г.2,6 тыс.Minecraft: 1.21.1neoforge
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# 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.18-beta.10

7.7.18-beta.10+1.21.1
7 июл. 2026 г.890Minecraft: 1.21.1fabric
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# 7.7.18-beta.10 * Improved smart selection filtering in the polymorph UI: the generic **House** option is automatically filtered out if **Big House** is also matched, preventing unnecessary choice prompts when scanning. * Empty icons don't render as graveyard anymore, House option now has an icon. * Improved building removal logic. # 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.18-beta.9

7.7.18-beta.9+1.21.1
7 июл. 2026 г.592Minecraft: 1.21.1neoforge
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Что нового
# 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.18-beta.9

7.7.18-beta.9+1.21.1
7 июл. 2026 г.180Minecraft: 1.21.1fabric
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# 7.7.18-beta.9 * The **Ride Mount** button on the villager interaction screen now changes to **Dismount** if the villager is riding something, making it easy to get them down. * Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save. * Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible. * Added a **Music Store** building. * Villagers can now visit the Music Store when they are feeling sad. * This helps raise their happiness, similar to how the inn works. * Improved overlapping building detection. * When multiple building structures overlap, you can now choose which one should be used. * Improved villager AI performance. * Villagers now do less unnecessary work every tick. * Large villages should have fewer lag spikes and smoother server performance. * Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting (non-combat villagers skip this scan entirely to save performance). * Villagers are less likely to waste pathfinding work when moving around the village. * Villagers should no longer forget homes or jobs just because a path search briefly failed. * Equipment checks for guards and archers are now cached, reducing repeated work. * Villager health bonus updates are now cached instead of being recalculated every tick. * Fixed an issue where some villager movement state updates were running far more often than intended. * Fixed excessive repeated max-health modifier updates on villagers. * Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts. # 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.18-beta.8

7.7.18-beta.8+1.21.1
5 июл. 2026 г.998Minecraft: 1.21.1neoforge
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Что нового
# 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.18-beta.8

7.7.18-beta.8+1.21.1
5 июл. 2026 г.348Minecraft: 1.21.1fabric
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# 7.7.18-beta.8 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.0.5

8.0.5+26.2
5 июл. 2026 г.248Minecraft: 26.2neoforge
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# 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.0.5

8.0.5+26.2
5 июл. 2026 г.621Minecraft: 26.2fabric
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# 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 8.0.5

8.0.5+26.1.2
5 июл. 2026 г.87Minecraft: 26.1.2neoforge
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# 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 8.0.5

8.0.5+26.1.2
5 июл. 2026 г.352Minecraft: 26.1.2fabric
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# 8.0.5 * Villagers should stop floating in passenger seats such as boats. * Baby nametags are correctly adjusted * Added old skins texture back. * Fixed guards attacking tamed/owned Zombie Nautiluses. * Tamed/owned mobs are no longer targeted or attacked by guards. * Villagers should be able to ride any entity that is rideable, including modded entities. * Fix Mood, Infection Progress and hearts not being editable due to recent modifications. # 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.18-beta.7

7.7.18-beta.7+1.21.1
4 июл. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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# 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.18-beta.7

7.7.18-beta.7+1.21.1
4 июл. 2026 г.405Minecraft: 1.21.1fabric
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Что нового
# 7.7.18-beta.7 * Villagers should stop having their trades reset. * Backported pathfinding maluses and pathfinding distance fixes. * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.9.9

7.9.9+26.1.2
4 июл. 2026 г.104Minecraft: 26.1.2neoforge
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# 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.9.9

7.9.9+26.1.2
4 июл. 2026 г.381Minecraft: 26.1.2fabric
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# 7.9.9 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.0.4

8.0.4+26.2
4 июл. 2026 г.224Minecraft: 26.2neoforge
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# 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.0.4

8.0.4+26.2
4 июл. 2026 г.602Minecraft: 26.2fabric
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# 8.0.4 * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 8.0.3 * Ported over 7.9.8 update from 26.1.2 # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. * Fixed nameless villagers being saved as their profession label after opening the Villager Editor. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.0.3

8.0.3+26.2
3 июл. 2026 г.142Minecraft: 26.2neoforge
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# 8.0.3 * Ported over 7.9.8 update from 26.1.2 * # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.0.3

8.0.3+26.2
3 июл. 2026 г.295Minecraft: 26.2fabric
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# 8.0.3 * Ported over 7.9.8 update from 26.1.2 * # 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.9.8

7.9.8+26.1.2
3 июл. 2026 г.44Minecraft: 26.1.2neoforge
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# 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.9.8

7.9.8+26.1.2
3 июл. 2026 г.191Minecraft: 26.1.2fabric
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# 7.9.8 * Fixed vilagers sometimes losing their trades. * Improved performance * Villagers shouldn't drown anymore. * Fixed RGB eye slider. # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 26.2] MCAR - 8.0.2

8.0.2+26.2
3 июл. 2026 г.149Minecraft: 26.2neoforge
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# 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.0.2

8.0.2+26.2
3 июл. 2026 г.264Minecraft: 26.2fabric
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# 8.0.2 * Ported over 7.9.7 update from 26.1.2 # 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.9.7

7.9.7+26.1.2
3 июл. 2026 г.91Minecraft: 26.1.2neoforge
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Что нового
# 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.9.7

7.9.7+26.1.2
3 июл. 2026 г.159Minecraft: 26.1.2fabric
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Что нового
# 7.9.7 * Fixed villager editor not saving changes, sorry! * Fixed eye color customization and Heterochromia traits getting wiped in the editor. * Added genetic eye color slider in the editor's eyes customization page. # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.18-beta.6

7.7.18-beta.6+1.21.1
3 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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# 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! * If you have any suggestions, please let me know! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.18-beta.6

7.7.18-beta.6+1.21.1
3 июл. 2026 г.327Minecraft: 1.21.1fabric
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Что нового
# 7.7.18-beta.6 * Removed old Head category from Destiny Screen. * Fixed eye layers rendering when you're invisible. * Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item). * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! # 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! * If you have any suggestions, please let me know! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.0.1

8.0.1+26.2
2 июл. 2026 г.34Minecraft: 26.2neoforge
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# 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.0.1

8.0.1+26.2
2 июл. 2026 г.97Minecraft: 26.2fabric
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# 8.0.1 * Fixed multiplayer. * Ported over 7.9.6 update from 26.1.2 # 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.9.6

7.9.6+26.1.2
2 июл. 2026 г.34Minecraft: 26.1.2neoforge
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# 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.9.6

7.9.6+26.1.2
2 июл. 2026 г.75Minecraft: 26.1.2fabric
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Что нового
# 7.9.6 * Added a "No Aging" trait to stop specific villagers from growing up or aging (available only through the Villager Editor). * Added an "Infertile" trait, meaning some villagers cannot have children (can be removed using the MCA Debug Book). * Added a configuration option to choose which type of headstone/grave spawns when a villager dies. * Selecting clothing or picking an outfit in the editor or library will no longer make the villager bald. * Spouses are no longer considered biologically related when looking at family lines. * Babies, children, and relatives (other than spouses) can no longer flirt, kiss, or accept romantic items. * Children can no longer have the "Flirty" personality. * When children grow up into teens and adults, their personalities will now re-roll for natural character development. * Guards now actively fight enemies while following you. * Fixed guards holding their weapons or shields in the wrong hand if they are left-handed. * Fixed a multiplayer issue where editing villagers or using custom skins would sometimes cause sync issues. * Fixed building scans so blocks like candles and water are correctly recognized in custom building definitions. # 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.18-beta.5

7.7.18-beta.5+1.21.1
2 июл. 2026 г.853Minecraft: 1.21.1neoforge
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# 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! * If you have any suggestions, please let me know! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.18-beta.5

7.7.18-beta.5+1.21.1
2 июл. 2026 г.404Minecraft: 1.21.1fabric
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# 7.7.18-beta.5 * Added a configuration option to choose the headstone/grave type spawned when a villager dies. * Fixed multiplayer issues when editing villagers and loading custom skin data. * Internal networking changes to hopefully make multiplayer work properly. * As a result, generally especially in multiplayer sessions, UI changes are faster. * Fixed library clothing previews hiding legacy hair. * Selecting clothing generally or picking an outfit no longer hides hair. * This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen. * Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings). * Age-locked the `Flirty` personality so it cannot be assigned to babies, toddlers, or children. * Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality. * Added an INFERTILE trait, villagers now have a chance to be infertile. * If you'd like to remove the trait, you can do so in the MCA Debug Book. * Experimental JourneyMap compatibility. * Unknown trait doesn't show up anymore. * Spouses no longer count as biologically related. * Fixed `building_types` block tag resolution — tags like `#minecraft:candles` and `#minecraft:water` now correctly match blocks during building scans. * Previously, all data-pack block tags were silently ignored. * For datapacks, you can now add in all tags including fluids! * Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended! * If you have any suggestions, please let me know! # 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.0.0

8.0.0+26.2
1 июл. 2026 г.215Minecraft: 26.2neoforge
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# 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.2] MCAR - 8.0.0

8.0.0+26.2
1 июл. 2026 г.512Minecraft: 26.2fabric
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# 8.0.0 * Fixed crashes in specific UI sections. # 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.18-beta.4

7.7.18-beta.4+1.21.1
29 июн. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
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# 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.18-beta.4

7.7.18-beta.4+1.21.1
29 июн. 2026 г.550Minecraft: 1.21.1fabric
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Что нового
# 7.7.18-beta.4 * Backports/fixes from 26.1.2 * Guards now fight while you're following them. [BRAND NEW] * Fixed the clothing picker in the editor crashing on a server. * Fixed library. * Fixed spouse lookup for online players and made villager textures render properly. * Added configurable guards and archer equipment levels. * Added the AI system prompt fuse option for endpoints that do not support a separate system role. * Tombstones are now more resistant to explosions. * Minimaps now support MCA villagers (no more empty squares). # 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.18-beta.3

7.7.18-beta.3+1.21.1
29 июн. 2026 г.174Minecraft: 1.21.1neoforge
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# 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.18-beta.3

7.7.18-beta.3+1.21.1
29 июн. 2026 г.101Minecraft: 1.21.1fabric
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# 7.7.18-beta.3 * Fixed player hitbox scaling. * Player size changes now update more reliably after joining or editing a player. * Internal improvements. # 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.18-beta.2

7.7.18-beta.2+1.21.1
29 июн. 2026 г.214Minecraft: 1.21.1neoforge
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Что нового
# 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.18-beta.2

7.7.18-beta.2+1.21.1
29 июн. 2026 г.58Minecraft: 1.21.1fabric
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Что нового
# 7.7.18-beta.2 * Fixed selecting clothes in the editor resetting hair to bald * Small improvements. # 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 1.21.1] MCAR - 7.7.18-beta.1

7.7.18-beta.1+1.21.1
28 июн. 2026 г.414Minecraft: 1.21.1neoforge
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Что нового
# 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 1.21.1] MCAR - 7.7.18-beta.1

7.7.18-beta.1+1.21.1
28 июн. 2026 г.159Minecraft: 1.21.1fabric
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# 7.7.18-beta.1 * Backup your world before using. * Beta release of the 1.21.1 content backport from 26.1.2 * Added generated crib resources and datagen-backed recipes, advancements, and item models * Added updated skin, face, hair style, layered hair, and eye customization resources * Added generated eye texture cache clearing on resource reload * Added player hitbox scaling based on MCA player size and width (`scalePlayerHitboxWithSizeAndWidth`, disabled by default) * Added `/mca-admin overrideVillageRequirements <target> <value>` for bypassing village rank requirements * Fixed Destiny teleportation failing silently when no valid destination is found * Fixed Destiny teleportation using invalid or out-of-bounds destinations * Fixed MCA player data refresh and cache handling for renderer and scaling updates * Fixed village requirement override data being saved, loaded, and applied to rank checks # 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[NeoForge 26.2] MCAR - 8.0.0-beta.2

8.0.0-beta.2+26.2
28 июн. 2026 г.403Minecraft: 26.2neoforge
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# 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 26.2] MCAR - 8.0.0-beta.2

8.0.0-beta.2+26.2
28 июн. 2026 г.891Minecraft: 26.2fabric
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# 8.0.0-beta.2 * Fixed NeoForge startup crash. # 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.9.5

7.9.5+26.1.2
27 июн. 2026 г.291Minecraft: 26.1.2neoforge
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Что нового
# 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.9.5

7.9.5+26.1.2
27 июн. 2026 г.830Minecraft: 26.1.2fabric
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# 7.9.5 * Fixed trait pagination in the villager editor * Reduced dynamic skin texture churn while Immersive Library assets are still loading * Advancement book addition can be toggled with a config option. # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.2] MCAR - 8.0.0-beta.1

8.0.0-beta.1+26.2
27 июн. 2026 г.86Minecraft: 26.2neoforge
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# 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Fabric 26.2] MCAR - 8.0.0-beta.1

8.0.0-beta.1+26.2
27 июн. 2026 г.102Minecraft: 26.2fabric
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# 8.0.0-beta.1 * Initial 26.2 port. * This is a beta release, recommended to backup your world. * Any bugs, please report them! # 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.17

7.7.17+1.21.1
26 июн. 2026 г.10,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.17

7.7.17+1.21.1
26 июн. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
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# 7.7.17 * Fixed destiny status not being saved reliably * Fixed Hair buttons such as previous, next or random making you bald. # 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.9.4

7.9.4+26.1.2
26 июн. 2026 г.174Minecraft: 26.1.2neoforge
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# 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.9.4

7.9.4+26.1.2
26 июн. 2026 г.393Minecraft: 26.1.2fabric
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# 7.9.4 * Clothes can be locked now, and are automatically clocked when using Needle and Thread / Editor * Added `villagerChatAIFuseSystemPrompt` config flag for extra scuffed setups. * Maybe fixed the "Spouse not found" issue. * Fixed destiny spawning you out of world border. * Tombstones now have more explosion resistance, and spawn better after death-by-explosion. * Tombstones now drop their NBT, allowing them to be moved. * Fixed high characters from glitching into blocks. * Guard armor can now be configured. # 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.16

7.7.16+1.21.1
25 июн. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
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# 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.16

7.7.16+1.21.1
25 июн. 2026 г.655Minecraft: 1.21.1fabric
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Что нового
# 7.7.16 * Fixed Sirben shaders. # 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.9.3

7.9.3+26.1.2
25 июн. 2026 г.256Minecraft: 26.1.2neoforge
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# 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.9.3

7.9.3+26.1.2
25 июн. 2026 г.436Minecraft: 26.1.2fabric
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# 7.9.3 * Fix multiplayer sync. * Fix changing skins making the character bald. # 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.26

7.6.26+1.20.1
25 июн. 2026 г.127,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.26 * Port remaining pathfinding improvements from 26.1 # 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.15

7.7.15+1.21.1
25 июн. 2026 г.718Minecraft: 1.21.1neoforge
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# 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.15

7.7.15+1.21.1
25 июн. 2026 г.284Minecraft: 1.21.1fabric
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Что нового
# 7.7.15 * More pathfinding improvements, NPC's should now properly pathfind to their beds without getting stuck, * If they get stuck, increase villagerPathfindingDistance # 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.9.2

7.9.2+26.1.2
24 июн. 2026 г.45Minecraft: 26.1.2neoforge
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# 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.9.2

7.9.2+26.1.2
24 июн. 2026 г.97Minecraft: 26.1.2fabric
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# 7.9.2 * Fix dedicated server crashes * Fix eyes showing when invisible. # 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.25

7.6.25+1.20.1
24 июн. 2026 г.999Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.25 * Fix pathfinding again # 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.14

7.7.14+1.21.1
24 июн. 2026 г.368Minecraft: 1.21.1neoforge
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# 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.14

7.7.14+1.21.1
24 июн. 2026 г.125Minecraft: 1.21.1fabric
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Что нового
# 7.7.14 * Fix pathfinding again # 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.24

7.6.24+1.20.1
24 июн. 2026 г.141Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.24 * Small pathfinding adjustment for beds # 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.13

7.7.13+1.21.1
24 июн. 2026 г.65Minecraft: 1.21.1neoforge
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# 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.13

7.7.13+1.21.1
24 июн. 2026 г.21Minecraft: 1.21.1fabric
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Что нового
# 7.7.13 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use entity tags such as `#minecraft:undead` for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet, or interact while in combat * Villagers now walk to a spot next to their bed instead of the bed block * Added a config option to disable guide books from advancements (`giveAdvancementBooks`) * Added a config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) # 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.9.1

7.9.1+26.1.2
24 июн. 2026 г.61Minecraft: 26.1.2neoforge
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# 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.9.1

7.9.1+26.1.2
24 июн. 2026 г.91Minecraft: 26.1.2fabric
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# 7.9.1 * Villagers now show up with their correct face and skin icons on map mods (such as Xaero's maps and JourneyMap) instead of appearing as broken pink squares. * Archer villagers' arrows will now consistently hit and damage their targets instead of occasionally bouncing off without doing anything. * Fixed villagers appearing in the wrong spot or floating next to their beds while sleeping. * Fixed the Minecraft Comes Alive keybind translation key category * Bug fixes * Hats / Models correctly render. * Fixed Library Editor # 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.9.0

7.9.0+26.1.2
23 июн. 2026 г.145Minecraft: 26.1.2neoforge
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Что нового
# 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.9.0

7.9.0+26.1.2
23 июн. 2026 г.294Minecraft: 26.1.2fabric
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Что нового
# 7.9.0 * Overhauled the villager editor with the new hair, face, skin, eye, preset, preview and export controls. * Added data-driven body skins, face textures, eye definitions, layered hair parts and hair style definitions. * Added layered hair rendering, dyeable body skins, dyeable eyes, heterochromia eye colors and rainbow eyes. * Added voice preview support in the editor. * Added an admin command to override village requirement. * Improved villager bed pathfinding. * Increased the maximum configured villager pathfinding distance. * General AI improvements. * Make guards use their own entity search sensor, instead of vanillas to remove a 40 tick reaction time * Archer fixes and improvements. * Stop archers from eating to heal up while in fighting stance to improve combat efficiency. * Fixed archers not recognizing crossbows. * Archers now flee if too close to a mob. * Fixed quotation marks showing up around villager names when migrating worlds from older mod versions. * Fixed guards occasionally ignoring active threats. * Fixed baby, toddler and child villagers not reliably being pickable. # 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.23

7.6.23+1.20.1
23 июн. 2026 г.8,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.23 * Fixed book being given at spawn, rather than entering a village * Fixed crash on Forge # 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.22

7.6.22+1.20.1
22 июн. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.22 * Iron golems no longer attack regular MCA villagers * Guards detect threats from further away and use the `#minecraft:undead` tag for targeting * Villagers now defend themselves when outside their village border * Villagers no longer sleep, eat, greet or interact while in combat * Smarter pathfinding: villagers walk to a spot next to their bed instead of the bed block * Added config option to disable guide books from advancements (`giveAdvancementBooks`) * Added config option for villager pathfinding distance (`villagerPathfindingDistance`, default 192) * Beta and alpha release tags are now published to the correct Modrinth/CurseForge channels # 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1 and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.8.6

7.8.6+26.1.2
21 июн. 2026 г.348Minecraft: 26.1.2neoforge
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# 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.8.6

7.8.6+26.1.2
21 июн. 2026 г.771Minecraft: 26.1.2fabric
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# 7.8.6 * Added optional player hitbox scaling based on MCA size and width via `scalePlayerHitboxWithSizeAndWidth`. * Keep disabled on PvP-heavy servers to prevent size-based advantages. * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.12

7.7.12+1.21.1
21 июн. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
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# 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.12

7.7.12+1.21.1
21 июн. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
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# 7.7.12 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes * Fixed missing names for villagers spawned by spawn egg * Fixed cultist trades # 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.21

7.6.21+1.20.1
20 июн. 2026 г.7,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.21 * Fixed golden apple on cure being consumed twice * Fixed baby item sent to oblivion on drop * Fixed adopting children not always updating parents * Fixed doors not always getting closed * Trades are no longer reshuffled when switching workplace but not profession * Archers now use bows even when not on duty * Fixed sleeping offset when using villager model * Added textures for adventurer and cultist in Squidward mode * Fixed various crashes # 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.8.5

7.8.5+26.1.2
20 июн. 2026 г.205Minecraft: 26.1.2neoforge
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Что нового
# 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.1.2] MCAR - 7.8.5

7.8.5+26.1.2
20 июн. 2026 г.380Minecraft: 26.1.2fabric
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Что нового
# 7.8.5 * Fixed Recipes # 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.8.4

7.8.4+26.1.2
20 июн. 2026 г.77Minecraft: 26.1.2neoforge
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# 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 26.1.2] MCAR - 7.8.4

7.8.4+26.1.2
20 июн. 2026 г.107Minecraft: 26.1.2fabric
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# 7.8.4 * General fixes and pathfinding improvements * Fixed Debug Screen * Guard target priorities now support entity type tags such as `#minecraft:undead`. * Refresh your MCA Config to propagate the changes. * Iron golems no longer are able to target villagers. * Fixed MCA zombie villager nameplates no longer rendering red. * Generic Villager Archer AI Class improvements * Bows now animate when shooting like players do. * Archers now keep skeleton-style distance and respond to threats while outside a home village. * Fixed Villager Zombie Conversion, now they shouldn't disappear. * Fixed a bug with villagers being stuck when trying to path to their beds. * This will be backported eventually to earlier versions. * New config option villagerPathfindingDistance for long villager routes to remembered points of interest such as beds. * Fixed first-person MCA hand skin rendering when using the villager model. * Fixed MCA babies. * Fixed players blinking. * Added message when destiny location cannot be found. # 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.20

7.6.20+1.20.1
17 июн. 2026 г.9,8 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.20 * Fixed anvils not counting toward armory and blacksmith buildings. # 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal ] MCA Reborn - 7.6.19

7.6.19
16 июн. 2026 г.640Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.18

7.6.18+1.20.1
14 июн. 2026 г.5,8 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.11

7.7.11+1.21.1
14 июн. 2026 г.25,8 тыс.Minecraft: 1.21.1neoforge
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# 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.11

7.7.11+1.21.1
14 июн. 2026 г.2,9 тыс.Minecraft: 1.21.1fabric
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# 7.7.11 * Fixed villager tracker search # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 26.1.2] MCAR - 7.8.3

7.8.3+26.1.2
14 июн. 2026 г.894Minecraft: 26.1.2neoforge
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# 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.1.2] MCAR - 7.8.3

7.8.3+26.1.2
14 июн. 2026 г.1,9 тыс.Minecraft: 26.1.2fabric
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# 7.8.3 * Surprise, more fixes! * Relaxed fabric loader version # 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.8.2

7.8.2+26.1.2
14 июн. 2026 г.56Minecraft: 26.1.2neoforge
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# 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.1.2] MCAR - 7.8.2

7.8.2+26.1.2
14 июн. 2026 г.106Minecraft: 26.1.2fabric
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# 7.8.2 * Even more fixes # 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.8.1

7.8.1+26.1.2
13 июн. 2026 г.175Minecraft: 26.1.2neoforge
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Что нового
# 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.1.2] MCAR - 7.8.1

7.8.1+26.1.2
13 июн. 2026 г.270Minecraft: 26.1.2fabric
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Что нового
# 7.8.1 * Fixed crashes * Fixed loot tables # 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.17

7.6.17+1.20.1
13 июн. 2026 г.4,1 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 26.1.2] MCAR - 7.8.0

7.8.0+26.1.2
13 июн. 2026 г.188Minecraft: 26.1.2neoforge
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Что нового
# 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 26.1.2] MCAR - 7.8.0

7.8.0+26.1.2
13 июн. 2026 г.401Minecraft: 26.1.2fabric
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Что нового
# 7.8.0 * Ported to Minecraft 26.1.2 (Thanks Mikulasz12!) * Fixed crashes and a few issues # 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.10

7.7.10+1.21.1
9 июн. 2026 г.4,9 тыс.Minecraft: 1.21.1neoforge
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# 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.10

7.7.10+1.21.1
9 июн. 2026 г.2,1 тыс.Minecraft: 1.21.1fabric
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Что нового
# 7.7.10 * Improves family tree search * Fixes mail inbox loading # 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.9

7.7.9+1.21.1
6 июн. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.9

7.7.9+1.21.1
6 июн. 2026 г.1,6 тыс.Minecraft: 1.21.1fabric
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Что нового
# 7.7.9 * Fixed crashes # 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.8

7.7.8+1.21.1
4 июн. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.8

7.7.8+1.21.1
4 июн. 2026 г.962Minecraft: 1.21.1fabric
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# 7.7.8 * Villagers joined via inn now have random region names * Added Easy Anvil compat # 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 1.21.1] MCAR - 7.7.7

7.7.7+1.21.1
15 апр. 2026 г.76,3 тыс.Minecraft: 1.21.1neoforge
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# 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.7

7.7.7+1.21.1
15 апр. 2026 г.17,5 тыс.Minecraft: 1.21.1fabric
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# 7.7.7 * Synced translations * Updated TTS server URL in config # 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.16

7.6.16+1.20.1
15 апр. 2026 г.526,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.15

7.6.15+1.20.1
3 мар. 2026 г.192,5 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.20

7.5.20+1.19.2
3 мар. 2026 г.11 тыс.Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.19/20 for 1.19.2 * Fixed issues with config (Thanks pau101!) # 7.5.18 for 1.19.2 * Fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.5.15/16/17 for 1.19.2 * Fixed Library Auth. * Fixed Alex skins being converted to Alex skins again. # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.19

7.5.19+1.19.2
2 мар. 2026 г.210Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.19 for 1.19.2 * Fixed issues with config (Thanks pau101!) # 7.5.18 for 1.19.2 * Fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.5.15/16/17 for 1.19.2 * Fixed Library Auth. * Fixed Alex skins being converted to Alex skins again. # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.14

7.6.14+1.20.1
2 мар. 2026 г.2,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.14 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.6

7.7.6+1.21.1
2 мар. 2026 г.34,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Fabric 1.21.1] MCAR - 7.7.6

7.7.6+1.21.1
2 мар. 2026 г.22,7 тыс.Minecraft: 1.21.1fabric
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Что нового
# 7.7.6 * Fixed issues with config (Thanks pau101!) * Synced translations * Fixed camera eye adjustment when using the player model # 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.13

7.6.13+1.20.1
30 нояб. 2025 г.370,4 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 1.21.1] MCAR - 7.7.5

7.7.5+1.21.1
30 нояб. 2025 г.37,3 тыс.Minecraft: 1.21.1neoforge
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# 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.5

7.7.5+1.21.1
30 нояб. 2025 г.32,2 тыс.Minecraft: 1.21.1fabric
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# 7.7.5 * Fixed MCA AI auth # 7.7.4 * Fixed root advancement # 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 1.21.1] MCAR - 7.7.3

7.7.3+1.21.1
9 нояб. 2025 г.5,8 тыс.Minecraft: 1.21.1neoforge
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# 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.3

7.7.3+1.21.1
9 нояб. 2025 г.21,4 тыс.Minecraft: 1.21.1fabric
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Что нового
# 7.7.3 * Fixed a crash on dedicated servers # 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 1.21.1] MCAR - 7.7.2

7.7.2+1.21.1
30 окт. 2025 г.2 тыс.Minecraft: 1.21.1neoforge
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# 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.2

7.7.2+1.21.1
30 окт. 2025 г.1,8 тыс.Minecraft: 1.21.1fabric
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# 7.7.2 * Fixed crashes (Thanks alfuwu!) * Fixed color blind shader loading # 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[NeoForge 1.21.1] MCAR - 7.7.1

7.7.1+1.21.1
21 окт. 2025 г.2,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.1

7.7.1+1.21.1
21 окт. 2025 г.1,8 тыс.Minecraft: 1.21.1fabric
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Что нового
# 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[NeoForge 1.21.1] MCAR - 7.7.0

7.7.0+1.21.1
21 окт. 2025 г.408Minecraft: 1.21.1neoforge
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Что нового
# 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Fabric 1.21.1] MCAR - 7.7.0

7.7.0+1.21.1
21 окт. 2025 г.401Minecraft: 1.21.1fabric
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Что нового
# 7.7.0 * Ported to 1.21.1 # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of femininity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.12

7.6.12+1.20.1
21 окт. 2025 г.370,3 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.11

7.6.11+1.20.1
24 июл. 2025 г.253,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.10

7.6.10+1.20.1
18 июн. 2025 г.131,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.18

7.5.18+1.19.2
18 июн. 2025 г.13,3 тыс.Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.5.18 for 1.19.2 * Fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.5.15/16/17 for 1.19.2 * Fixed Library Auth. * Fixed Alex skins being converted to Alex skins again. # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.9

7.6.9+1.20.1
10 июн. 2025 г.23,4 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.6.8

7.6.8+1.20.1
8 июн. 2025 г.2,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.8 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.6.7

7.6.7+1.20.1
5 июн. 2025 г.3,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.6.6

7.6.6+1.20.1
2 июн. 2025 г.64,3 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.5

7.6.5+1.20.1
17 мая 2025 г.34,1 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.4

7.6.4+1.20.1
13 мая 2025 г.6,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, ...) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.3

7.6.3+1.20.1
2 мар. 2025 г.158 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.6.2

7.6.2+1.20.1
1 мар. 2025 г.1,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.6.1

7.6.1+1.20.1
26 янв. 2025 г.30 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.6.0

7.6.0+1.20.1
26 янв. 2025 г.13,2 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Alex skins being converted to Alex skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.5.22

7.5.22+1.20.1
26 янв. 2025 г.2,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.22 * Fixed Library Auth once again. * Fixed Alex skins being converted to Alex skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.19.2] MCA Reborn - 7.5.17

7.5.17+1.19.2
26 янв. 2025 г.11,2 тыс.Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.15 for 1.19.2 * Fixed Library Auth. * Fixed Alex skins being converted to Alex skins again. # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.19.2] MCA Reborn - 7.5.16

7.5.16+1.19.2
25 янв. 2025 г.229Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.15 for 1.19.2 * Fixed Library Auth. * Fixed Alex skins being converted to Alex skins again. # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.19.2] MCA Reborn - 7.5.15

7.5.15+1.19.2
25 янв. 2025 г.141Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.15 for 1.19.2 * Fixed Library Auth. * Fixed Alex skins being converted to Alex skins again. # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.5.21

7.5.21+1.20.1
11 нояб. 2024 г.74,1 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.5.20

7.5.20+1.20.1
30 окт. 2024 г.9,3 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.5.19

7.5.19+1.20.1
12 авг. 2024 г.164,8 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.5.18

7.5.18+1.20.1
17 мая 2024 г.130,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.5.17

7.5.17+1.20.1
16 мая 2024 г.3,9 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.5.16

7.5.16+1.20.1
16 мая 2024 г.533Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.14

7.5.14+1.19.2
13 февр. 2024 г.25,3 тыс.Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.5.14

7.5.14+1.20.1
13 февр. 2024 г.60,1 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.5.13

7.5.13+1.20.1
13 февр. 2024 г.1 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.13

7.5.13+1.19.2
13 февр. 2024 г.458Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.11

7.4.11+1.18.2
13 февр. 2024 г.35,8 тыс.Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.11 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.4.10 * Fixed data loading issues on systems with locales having non-western digits. # 7.4.9 * Added compat with Chunks fade in * Backported some fixes # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.4] MCA Reborn - 7.5.12

7.5.12+1.20.4
30 янв. 2024 г.71,9 тыс.Minecraft: 1.20.4fabric, quilt
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# 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.2] MCA Reborn - 7.5.12

7.5.12+1.20.2
30 янв. 2024 г.17,6 тыс.Minecraft: 1.20.2fabric, forge, quilt
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# 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.5.12

7.5.12+1.20.1
29 янв. 2024 г.5,5 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.19.2] MCA Reborn - 7.5.12

7.5.12+1.19.2
29 янв. 2024 г.1,5 тыс.Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.4] MCA Reborn - 7.5.11

7.5.11+1.19.4
1 нояб. 2023 г.8,9 тыс.Minecraft: 1.19.4fabric, forge, quilt
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# 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.5.11

7.5.11+1.20.1
1 нояб. 2023 г.78 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.11

7.5.11+1.19.2
1 нояб. 2023 г.24 тыс.Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.5.10

7.5.10+1.20.1
31 окт. 2023 г.856Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.4] MCA Reborn - 7.5.10

7.5.10+1.19.4
31 окт. 2023 г.276Minecraft: 1.19.4fabric, forge, quilt
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Что нового
# 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.10

7.5.10+1.19.2
31 окт. 2023 г.312Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.10

7.4.10+1.18.2
31 окт. 2023 г.6,4 тыс.Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.10 * Fixed data loading issues on systems with locales having non-western digits. # 7.4.9 * Added compat with Chunks fade in * Backported some fixes # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.9

7.4.9+1.18.2
11 сент. 2023 г.3,6 тыс.Minecraft: 1.18.2fabric, forge, quilt
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Что нового
# 7.4.9 * Added compat with Chunks fade in * Backported some fixes # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.5.8

7.5.8+1.20.1
10 сент. 2023 г.20,3 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.4] MCA Reborn - 7.5.8

7.5.8+1.19.4
10 сент. 2023 г.1,2 тыс.Minecraft: 1.19.4fabric, forge, quilt
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# 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.8

7.5.8+1.19.2
10 сент. 2023 г.36 тыс.Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.5.5

7.5.5+1.20.1
1 авг. 2023 г.10,7 тыс.Minecraft: 1.20.1fabric, forge, quilt
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Что нового
# 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.4] MCA Reborn - 7.5.5

7.5.5+1.19.4
1 авг. 2023 г.1,7 тыс.Minecraft: 1.19.4fabric, forge, quilt
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# 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.5

7.5.5+1.19.2
1 авг. 2023 г.2,3 тыс.Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.4] MCA Reborn - 7.5.4

7.5.4+1.19.4
31 июл. 2023 г.126Minecraft: 1.19.4fabric, forge, quilt
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Что нового
# 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20.1] MCA Reborn - 7.5.4

7.5.4+1.20.1
31 июл. 2023 г.492Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.4

7.5.4+1.19.2
31 июл. 2023 г.227Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has... * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.20.1] MCA Reborn - 7.5.3

7.5.3+1.20.1
17 июн. 2023 г.8,8 тыс.Minecraft: 1.20.1fabric, forge, quilt
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# 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.20] MCA Reborn - 7.5.3

7.5.3+1.20
14 июн. 2023 г.17,3 тыс.Minecraft: 1.20fabric, forge, quilt
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# 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.5.3

7.5.3+1.19.3
14 июн. 2023 г.3,4 тыс.Minecraft: 1.19.3fabric, forge, quilt
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# 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.4] MCA Reborn - 7.5.3

7.5.3+1.19.4
14 июн. 2023 г.1,5 тыс.Minecraft: 1.19.4fabric, forge, quilt
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# 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.3

7.5.3+1.19.2
14 июн. 2023 г.3,2 тыс.Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.3 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.4] MCA Reborn - 7.5.2

7.5.2+1.19.4
4 июн. 2023 г.815Minecraft: 1.19.4fabric, forge, quilt
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# 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.5.2

7.5.2+1.19.3
4 июн. 2023 г.218Minecraft: 1.19.3fabric, forge, quilt
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Что нового
# 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.2

7.5.2+1.19.2
4 июн. 2023 г.695Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.4] MCA Reborn - 7.5.1

7.5.1+1.19.4
28 мая 2023 г.848Minecraft: 1.19.4fabric, forge, quilt
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Что нового
# 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.5.1

7.5.1+1.19.3
28 мая 2023 г.224Minecraft: 1.19.3fabric, forge, quilt
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Что нового
# 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.1

7.5.1+1.19.2
28 мая 2023 г.492Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.4] MCA Reborn - 7.5.0

7.5.0+1.19.4
27 мая 2023 г.305Minecraft: 1.19.4fabric, forge, quilt
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# 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.5.0

7.5.0+1.19.3
27 мая 2023 г.131Minecraft: 1.19.3fabric, forge, quilt
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# 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.5.0

7.5.0+1.19.2
27 мая 2023 г.294Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.19.2] MCA Reborn - 7.5.0-rc.4

7.5.0-rc.4+1.19.2
17 мая 2023 г.494Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.19.2] MCA Reborn - 7.5.0-rc.3

7.5.0-rc.3+1.19.2
2 мая 2023 г.695Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.19.2] MCA Reborn - 7.5.0-rc.2

7.5.0-rc.2+1.19.2
1 мая 2023 г.128Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
beta

[Universal 1.19.2] MCA Reborn - 7.5.0-rc.1

7.5.0-rc.1+1.19.2
30 апр. 2023 г.107Minecraft: 1.19.2fabric, forge, quilt
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# 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.17.1] MCA Reborn - 7.3.22

7.3.22+1.17.1
14 апр. 2023 г.4 тыс.Minecraft: 1.17.1fabric, forge
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# 7.3.22 - 1.17.1 only * Fixed wrong Java version # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.8

7.4.8+1.19.3
27 мар. 2023 г.1,1 тыс.Minecraft: 1.19.3fabric, forge, quilt
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# 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.8

7.4.8+1.18.2
27 мар. 2023 г.7,7 тыс.Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.19.2] MCA Reborn - 7.4.8

7.4.8+1.19.2
27 мар. 2023 г.1,3 тыс.Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.4] MCA Reborn - 7.4.8

7.4.8+1.19.4
27 мар. 2023 г.3,1 тыс.Minecraft: 1.19.4fabric, forge, quilt
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Что нового
# 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.7

7.4.7+1.19.3
26 февр. 2023 г.853Minecraft: 1.19.3fabric, forge, quilt
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Что нового
# 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.7

7.4.7+1.19.2
26 февр. 2023 г.1,2 тыс.Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.7

7.4.7+1.18.2
26 февр. 2023 г.560Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.6

7.4.6+1.19.3
19 февр. 2023 г.341Minecraft: 1.19.3fabric, forge, quilt
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Что нового
# 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.6

7.4.6+1.19.2
19 февр. 2023 г.372Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.6

7.4.6+1.18.2
19 февр. 2023 г.252Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.5

7.4.5+1.19.3
5 февр. 2023 г.462Minecraft: 1.19.3fabric, forge, quilt
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# 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.5

7.4.5+1.19.2
5 февр. 2023 г.624Minecraft: 1.19.2fabric, forge, quilt
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# 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.5

7.4.5+1.18.2
5 февр. 2023 г.349Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.4

7.4.4+1.19.3
4 февр. 2023 г.135Minecraft: 1.19.3fabric, forge, quilt
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# 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.4

7.4.4+1.19.2
4 февр. 2023 г.149Minecraft: 1.19.2fabric, forge, quilt
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# 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.4

7.4.4+1.18.2
4 февр. 2023 г.127Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.3

7.4.3+1.19.3
4 февр. 2023 г.85Minecraft: 1.19.3fabric, forge, quilt
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# 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.3

7.4.3+1.19.2
4 февр. 2023 г.97Minecraft: 1.19.2fabric, forge, quilt
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# 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.3

7.4.3+1.18.2
4 февр. 2023 г.95Minecraft: 1.18.2fabric, forge, quilt
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Что нового
# 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.2

7.4.2+1.19.3
4 февр. 2023 г.96Minecraft: 1.19.3fabric, forge, quilt
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Что нового
# 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.2

7.4.2+1.19.2
4 февр. 2023 г.88Minecraft: 1.19.2fabric, forge, quilt
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# 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.2

7.4.2+1.18.2
4 февр. 2023 г.110Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.1

7.4.1+1.19.3
4 февр. 2023 г.143Minecraft: 1.19.3fabric, forge, quilt
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# 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.1

7.4.1+1.19.2
4 февр. 2023 г.119Minecraft: 1.19.2fabric, forge, quilt
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# 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.1

7.4.1+1.18.2
4 февр. 2023 г.108Minecraft: 1.18.2fabric, forge, quilt
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Что нового
# 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.1

7.4.1+1.19.2
3 февр. 2023 г.137Minecraft: 1.19.2fabric, forge, quilt
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# 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.1

7.4.1+1.18.2
3 февр. 2023 г.96Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.16.5] MCA Reborn - 7.3.23

7.3.23+1.16.5
19 янв. 2023 г.159,1 тыс.Minecraft: 1.16.5fabric, forge
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# 7.3.23 * Fixed server crash when trying to eat something with status effects # 7.3.22 * Fixed crash on systems with Turkish locale * Fixed cursed Steve bug when using mca characters * Fixed performance issue * Fixed rare crashes # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.16.5] MCA Reborn - 7.3.22

7.3.22+1.16.5
14 янв. 2023 г.1,4 тыс.Minecraft: 1.16.5fabric, forge
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# 7.3.22 * Fixed crash on systems with Turkish locale * Fixed cursed Steve bug when using mca characters * Fixed performance issue * Fixed rare crashes # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.0

7.4.0+1.19.3
3 янв. 2023 г.899Minecraft: 1.19.3fabric, forge, quilt
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# 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.0

7.4.0+1.18.2
3 янв. 2023 г.676Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.0

7.4.0+1.19.2
3 янв. 2023 г.1,2 тыс.Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.0-rc.4

7.4.0-rc.4+1.19.2
3 янв. 2023 г.120Minecraft: 1.19.2fabric, forge, quilt
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# 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.0-rc.4

7.4.0-rc.4+1.19.3
3 янв. 2023 г.97Minecraft: 1.19.3fabric, forge, quilt
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# 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.0-rc.4

7.4.0-rc.4+1.19.3
3 янв. 2023 г.76Minecraft: 1.19.3fabric, forge, quilt
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# 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.19.2] MCA Reborn - 7.4.0-rc.4

7.4.0-rc.4+1.19.2
3 янв. 2023 г.84Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.0-rc.4

7.4.0-rc.4+1.18.2
3 янв. 2023 г.113Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.0-rc.3

7.4.0-rc.3+1.19.3
2 янв. 2023 г.76Minecraft: 1.19.3fabric, forge, quilt
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# 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.0-rc.3

7.4.0-rc.3+1.19.2
2 янв. 2023 г.98Minecraft: 1.19.2fabric, forge, quilt
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# 7.4.1 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.0-rc.3

7.4.0-rc.3+1.18.2
2 янв. 2023 г.99Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.1 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative # 7.4.0 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.4.0-rc.2

7.4.0-rc.2+1.19.3
1 янв. 2023 г.79Minecraft: 1.19.3fabric, forge, quilt
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Что нового
# 7.4.0 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.3] MCA Reborn - 7.3.21

7.3.21+1.19.3
1 янв. 2023 г.85Minecraft: 1.19.3fabric, forge, quilt
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# 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.4.0-rc.2

7.4.0-rc.2+1.19.2
1 янв. 2023 г.102Minecraft: 1.19.2fabric, forge, quilt
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# 7.4.0 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.0.rc.2

7.4.0-beta.0.93+f69457c
31 дек. 2022 г.106Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.0 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.4.0.rc.1

7.4.0-beta.0.92+6b66571
31 дек. 2022 г.92Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.0 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.18.2] MCA Reborn - 7.3.21

7.3.21+1.18.2
6 сент. 2022 г.3,6 тыс.Minecraft: 1.18.2fabric, forge, quilt
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# 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.1] MCA Reborn - 7.3.21

7.3.21+1.19.1
6 сент. 2022 г.2,6 тыс.Minecraft: 1.19.1fabric, forge, quilt
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# 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19] MCA Reborn - 7.3.21

7.3.21+1.19
6 сент. 2022 г.5,8 тыс.Minecraft: 1.19fabric, forge, quilt
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Что нового
# 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.16.5] MCA Reborn - 7.3.21

7.3.21+1.16.5
6 сент. 2022 г.3,9 тыс.Minecraft: 1.16.5fabric, forge
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Что нового
# 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
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[Universal 1.19.2] MCA Reborn - 7.3.21

7.3.21+1.19.2
6 сент. 2022 г.5,1 тыс.Minecraft: 1.19.2fabric, forge, quilt
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# 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.17.1] MCA Reborn - 7.3.21

7.3.21+1.17.1
6 сент. 2022 г.547Minecraft: 1.17.1fabric, forge
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# 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.3.21-rc.2

7.3.21-rc.2+1.18.2
1 сент. 2022 г.439Minecraft: 1.18.2fabric, forge, quilt
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# 7.4.0 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages # 7.3.21 * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.17.1] MCA Reborn - 7.3.21-rc.2

7.3.21-rc.2+1.17.1
1 сент. 2022 г.124Minecraft: 1.17.1fabric, forge
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# 7.4.0 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages # 7.3.21 * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.3.21-rc.2

7.3.21-rc.2+1.19.2
1 сент. 2022 г.306Minecraft: 1.19.2fabric, forge, quilt
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# 7.4.0 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages # 7.3.21 * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.16.5] MCA Reborn - 7.3.21-rc.2

7.3.21-rc.2+1.16.5
1 сент. 2022 г.753Minecraft: 1.16.5fabric, forge
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# 7.4.0 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages # 7.3.21 * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.3.21-rc.1

7.3.21-rc.1+1.19.2
31 авг. 2022 г.136Minecraft: 1.19.2fabric, forge, quilt
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# 7.3.21 * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * `SpawnQueue` has been adjusted to properly give villager's random names (IE they don't look italicized when using WAILA-type mods) * Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases. * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\ * In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented) * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.3.21-rc.1

7.3.21-rc.1+1.18.2
31 авг. 2022 г.186Minecraft: 1.18.2fabric, forge, quilt
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# 7.3.21 * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * `SpawnQueue` has been adjusted to properly give villager's random names (IE they don't look italicized when using WAILA-type mods) * Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases. * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\ * In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented) * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.17.1] MCA Reborn - 7.3.21-rc.1

7.3.21-rc.1+1.17.1
31 авг. 2022 г.94Minecraft: 1.17.1fabric, forge
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# 7.3.21 * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * `SpawnQueue` has been adjusted to properly give villager's random names (IE they don't look italicized when using WAILA-type mods) * Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases. * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\ * In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented) * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.16.5] MCA Reborn - 7.3.21-rc.1

7.3.21-rc.1+1.16.5
31 авг. 2022 г.376Minecraft: 1.16.5fabric, forge
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# 7.3.21 * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * `SpawnQueue` has been adjusted to properly give villager's random names (IE they don't look italicized when using WAILA-type mods) * Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases. * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\ * In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented) * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.3.20

7.3.20+1.19.2
25 авг. 2022 г.426Minecraft: 1.19.2fabric, forge, quilt
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Что нового
# 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.1] MCA Reborn - 7.3.20

7.3.20+1.19.1
25 авг. 2022 г.195Minecraft: 1.19.1fabric, forge, quilt
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# 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.17.1] MCA Reborn - 7.3.20

7.3.20+1.17.1
25 авг. 2022 г.157Minecraft: 1.17.1fabric, forge
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# 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19] MCA Reborn - 7.3.20

7.3.20+1.19
25 авг. 2022 г.452Minecraft: 1.19fabric, forge, quilt
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# 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.16.5] MCA Reborn - 7.3.20

7.3.20+1.16.5
25 авг. 2022 г.977Minecraft: 1.16.5fabric, forge
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# 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.3.20

7.3.20+1.18.2
25 авг. 2022 г.609Minecraft: 1.18.2fabric, forge, quilt
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Что нового
# 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.16.5] MCA Reborn - 7.3.19

7.3.19+1.16.5
22 авг. 2022 г.552Minecraft: 1.16.5fabric, forge
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Что нового
# 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.17.1] MCA Reborn - 7.3.19

7.3.19+1.17.1
22 авг. 2022 г.113Minecraft: 1.17.1fabric, forge
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# 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.1] MCA Reborn - 7.3.19

7.3.19+1.19.1
18 авг. 2022 г.273Minecraft: 1.19.1fabric, forge, quilt
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Что нового
# 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.3.19

7.3.19+1.19.2
18 авг. 2022 г.206Minecraft: 1.19.2fabric, forge, quilt
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# 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19] MCA Reborn - 7.3.19

7.3.19+1.19
18 авг. 2022 г.308Minecraft: 1.19fabric, forge, quilt
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Что нового
# 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.18.2] MCA Reborn - 7.3.19

7.3.19+1.18.2
18 авг. 2022 г.580Minecraft: 1.18.2fabric, forge, quilt
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# 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but...ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more...magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType <type>` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´
release

[Universal 1.19.2] MCA Reborn - 7.3.18+1.19.2

7.3.18+1.19.2_universal
16 авг. 2022 г.3 тыс.Minecraft: 1.19.2fabric, forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.19.2/changelog.md)
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[Universal 1.19.1] MCA Reborn - 7.3.18+1.19.1

7.3.18+1.19.1_universal
16 авг. 2022 г.101Minecraft: 1.19.1fabric, forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.19.1/changelog.md)
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[Universal 1.19] MCA Reborn - 7.3.18+1.19

7.3.18+1.19_universal
16 авг. 2022 г.193Minecraft: 1.19fabric, forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.19/changelog.md)
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[Universal 1.18.2] MCA Reborn - 7.3.18+1.18.2

7.3.18+1.18.2_universal
16 авг. 2022 г.1,8 тыс.Minecraft: 1.18, 1.18.2fabric, forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.18.2/changelog.md)
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[Forge 1.19] MCA Reborn - 7.3.17+1.19

7.3.17+1.19_forge
15 авг. 2022 г.208Minecraft: 1.19forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19/changelog.md)
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[Fabric 1.19] MCA Reborn - 7.3.17+1.19

7.3.17+1.19_fabric
15 авг. 2022 г.109Minecraft: 1.19fabric
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19/changelog.md)
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[Forge 1.19.2] MCA Reborn - 7.3.17+1.19.2

7.3.17+1.19.2_forge
15 авг. 2022 г.282Minecraft: 1.19.2forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.2/changelog.md)
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[Forge 1.19.1] MCA Reborn - 7.3.17+1.19.1

7.3.17+1.19.1_forge
15 авг. 2022 г.102Minecraft: 1.19.1forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.1/changelog.md)
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[Fabric 1.19.2] MCA Reborn - 7.3.17+1.19.2

7.3.17+1.19.2_fabric
15 авг. 2022 г.121Minecraft: 1.19.2fabric
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.2/changelog.md)
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[Fabric 1.19.1] MCA Reborn - 7.3.17+1.19.1

7.3.17+1.19.1_fabric
15 авг. 2022 г.79Minecraft: 1.19.1fabric
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.1/changelog.md)
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[Forge 1.18.2] MCA Reborn - 7.3.17+1.18.2

7.3.17+1.18.2_forge
15 авг. 2022 г.644Minecraft: 1.18, 1.18.2forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.18.2/changelog.md)
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[Fabric 1.18.2] MCA Reborn - 7.3.17+1.18.2

7.3.17+1.18.2_fabric
15 авг. 2022 г.142Minecraft: 1.18, 1.18.2fabric
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.18.2/changelog.md)
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[Forge 1.19] MCA Reborn - 7.3.16+1.19

7.3.16+1.19_forge
9 авг. 2022 г.310Minecraft: 1.19forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19/changelog.md)
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[Forge 1.19.1] MCA Reborn - 7.3.16+1.19.1

7.3.16+1.19.1_forge
9 авг. 2022 г.100Minecraft: 1.19.1forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.1/changelog.md)
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[Fabric 1.19] MCA Reborn - 7.3.16+1.19

7.3.16+1.19_fabric
9 авг. 2022 г.131Minecraft: 1.19fabric
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19/changelog.md)
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[Fabric 1.19.1] MCA Reborn - 7.3.16+1.19.1

7.3.16+1.19.1_fabric
9 авг. 2022 г.88Minecraft: 1.19.1fabric
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.1/changelog.md)
release

[Forge 1.18.2] MCA Reborn - 7.3.16+1.18.2

7.3.16+1.18.2_forge
9 авг. 2022 г.431Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.18.2/changelog.md)
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[Forge 1.19.2] MCA Reborn - 7.3.16+1.19.2

7.3.16+1.19.2_forge
9 авг. 2022 г.261Minecraft: 1.19.2forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.2/changelog.md)
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[Fabric 1.18.2] MCA Reborn - 7.3.16+1.18.2

7.3.16+1.18.2_fabric
9 авг. 2022 г.134Minecraft: 1.18, 1.18.2fabric
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.18.2/changelog.md)
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[Fabric 1.19.2] MCA Reborn - 7.3.16+1.19.2

7.3.16+1.19.2_fabric
9 авг. 2022 г.126Minecraft: 1.19.2fabric
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.2/changelog.md)
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[Forge 1.19.1] MCA Reborn - 7.3.15+1.19.1

7.3.15+1.19.1_forge
3 авг. 2022 г.167Minecraft: 1.19.1forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19.1/changelog.md)
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[Fabric 1.19.1] MCA Reborn - 7.3.15+1.19.1

7.3.15+1.19.1_fabric
3 авг. 2022 г.107Minecraft: 1.19.1fabric
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19.1/changelog.md)
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[Forge 1.18.2] MCA Reborn - 7.3.15+1.18.2

7.3.15+1.18.2_forge
3 авг. 2022 г.485Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.18.2/changelog.md)
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[Fabric 1.18.2] MCA Reborn - 7.3.15+1.18.2

7.3.15+1.18.2_fabric
3 авг. 2022 г.115Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.18.2/changelog.md)
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[Forge 1.19] MCA Reborn - 7.3.15+1.19

7.3.15+1.19_forge
3 авг. 2022 г.219Minecraft: 1.19forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19/changelog.md)
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[Fabric 1.19] MCA Reborn - 7.3.15+1.19

7.3.15+1.19_fabric
3 авг. 2022 г.145Minecraft: 1.19fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19/changelog.md)
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[Forge 1.19] MCA Reborn - 7.3.14+1.19

7.3.14+1.19_forge
30 июл. 2022 г.245Minecraft: 1.19forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19/changelog.md)
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[Forge 1.19.1] MCA Reborn - 7.3.14+1.19.1

7.3.14+1.19.1_forge
30 июл. 2022 г.129Minecraft: 1.19.1forge
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[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19.1/changelog.md)
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[Forge 1.18.2] MCA Reborn - 7.3.14+1.18.2

7.3.14+1.18.2_forge
30 июл. 2022 г.412Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.18.2/changelog.md)
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[Fabric 1.19] MCA Reborn - 7.3.14+1.19

7.3.14+1.19_fabric
30 июл. 2022 г.134Minecraft: 1.19fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19/changelog.md)
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[Fabric 1.19.1] MCA Reborn - 7.3.14+1.19.1

7.3.14+1.19.1_fabric
30 июл. 2022 г.89Minecraft: 1.19.1fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19.1/changelog.md)
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[Fabric 1.18.2] MCA Reborn - 7.3.14+1.18.2

7.3.14+1.18.2_fabric
30 июл. 2022 г.116Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.18.2/changelog.md)
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[Forge 1.19] MCA Reborn - 7.3.13+1.19

7.3.13+1.19_forge
29 июл. 2022 г.139Minecraft: 1.19forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19/changelog.md)
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[Fabric 1.19] MCA Reborn - 7.3.13+1.19

7.3.13+1.19_fabric
29 июл. 2022 г.98Minecraft: 1.19fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19/changelog.md)
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[Forge 1.19.1] MCA Reborn - 7.3.13+1.19.1

7.3.13+1.19.1_forge
29 июл. 2022 г.69Minecraft: 1.19.1forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19.1/changelog.md)
release

[Forge 1.18.2] MCA Reborn - 7.3.13+1.18.2

7.3.13+1.18.2_forge
29 июл. 2022 г.173Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.18.2/changelog.md)
release

[Fabric 1.19.1] MCA Reborn - 7.3.13+1.19.1

7.3.13+1.19.1_fabric
29 июл. 2022 г.84Minecraft: 1.19.1fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19.1/changelog.md)
release

[Fabric 1.18.2] MCA Reborn - 7.3.13+1.18.2

7.3.13+1.18.2_fabric
29 июл. 2022 г.84Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.18.2/changelog.md)
release

[Forge 1.19.1] MCA Reborn - 7.3.12+1.19.1

7.3.12+1.19.1_forge
29 июл. 2022 г.76Minecraft: 1.19.1forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19.1/changelog.md)
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[Fabric 1.19.1] MCA Reborn - 7.3.12+1.19.1

7.3.12+1.19.1_fabric
29 июл. 2022 г.77Minecraft: 1.19.1fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19.1/changelog.md)
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[Forge 1.18.2] MCA Reborn - 7.3.12+1.18.2

7.3.12+1.18.2_forge
29 июл. 2022 г.146Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.18.2/changelog.md)
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[Fabric 1.18.2] MCA Reborn - 7.3.12+1.18.2

7.3.12+1.18.2_fabric
29 июл. 2022 г.95Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.18.2/changelog.md)
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[Forge 1.19] MCA Reborn - 7.3.12+1.19

7.3.12+1.19_forge
29 июл. 2022 г.115Minecraft: 1.19forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19/changelog.md)
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[Fabric 1.19] MCA Reborn - 7.3.12+1.19

7.3.12+1.19_fabric
29 июл. 2022 г.81Minecraft: 1.19fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19/changelog.md)
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[Forge 1.19] MCA Reborn - 7.3.11+1.19

7.3.11+1.19_forge
23 июл. 2022 г.322Minecraft: 1.19forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.11+1.19)/changelog.md
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[Fabric 1.19] MCA Reborn - 7.3.11+1.19

7.3.11+1.19_fabric
23 июл. 2022 г.226Minecraft: 1.19fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.11+1.19)/changelog.md
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[Forge 1.19] MCA Reborn - 7.3.10+1.19

7.3.10+1.19_forge
23 июл. 2022 г.137Minecraft: 1.19forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.19)/changelog.md
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[Fabric 1.19] MCA Reborn - 7.3.10+1.19

7.3.10+1.19_fabric
23 июл. 2022 г.96Minecraft: 1.19fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.19)/changelog.md
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[Forge 1.18.2] MCA Reborn - 7.3.10+1.18.2

7.3.10+1.18.2_forge
23 июл. 2022 г.753Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.18.2)/changelog.md
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[Fabric 1.18.2] MCA Reborn - 7.3.10+1.18.2

7.3.10+1.18.2_fabric
23 июл. 2022 г.135Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.18.2)/changelog.md
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[Forge 1.18.2] MCA Reborn - 7.3.9+1.18.2

7.3.9+1.18.2_forge
21 июл. 2022 г.275Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.18.2)/changelog.md
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[Fabric 1.18.2] MCA Reborn - 7.3.9+1.18.2

7.3.9+1.18.2_fabric
21 июл. 2022 г.100Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.18.2)/changelog.md
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[Forge 1.19] MCA Reborn - 7.3.9+1.19

7.3.9+1.19_forge
21 июл. 2022 г.163Minecraft: 1.19forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.19)/changelog.md
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[Fabric 1.19] MCA Reborn - 7.3.9+1.19

7.3.9+1.19_fabric
21 июл. 2022 г.111Minecraft: 1.19fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.19)/changelog.md
release

[Forge 1.18.2] MCA Reborn - 7.3.8

7.3.8_forge
13 июл. 2022 г.1,4 тыс.Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.8)/changelog.md
release

[Fabric 1.18.2] MCA Reborn - 7.3.8

7.3.8_fabric
13 июл. 2022 г.189Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.8)/changelog.md
release

[Forge 1.18.2] MCA Reborn - 7.3.7

7.3.7_forge
12 июл. 2022 г.272Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.7)/changelog.md
release

[Fabric 1.18.2] MCA Reborn - 7.3.7

7.3.7_fabric
12 июл. 2022 г.89Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.7)/changelog.md
release

[Forge 1.18.2] MCA Reborn - 7.3.6

7.3.6_forge
12 июл. 2022 г.112Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.6)/changelog.md
release

[Fabric 1.18.2] MCA Reborn - 7.3.6

7.3.6_fabric
12 июл. 2022 г.80Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.6)/changelog.md
release

[Forge 1.18.2] MCA Reborn - 7.3.5-1.18.2

7.3.5-1.18.2_forge
8 июл. 2022 г.354Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.5-1.18.2)/changelog.md
release

[Fabric 1.18.2] MCA Reborn - 7.3.5-1.18.2

7.3.5-1.18.2_fabric
8 июл. 2022 г.127Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.5-1.18.2)/changelog.md
release

[Forge 1.18.2] MCA Reborn - 7.3.4+1.18.2

7.3.4+1.18.2_forge
24 июн. 2022 г.420Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.4+1.18.2)/changelog.md
release

[Fabric 1.18.2] MCA Reborn - 7.3.4+1.18.2

7.3.4+1.18.2_fabric
24 июн. 2022 г.146Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.4+1.18.2)/changelog.md
alpha

[Forge 1.18.2] MCA Reborn - 7.3.3+1.18.2

7.3.3+1.18.2_forge
20 июн. 2022 г.213Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.3+1.18.2)/changelog.md
alpha

[Fabric 1.18.2] MCA Reborn - 7.3.3+1.18.2

7.3.3+1.18.2_fabric
20 июн. 2022 г.123Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.3+1.18.2)/changelog.md
alpha

[Forge 1.18.2] MCA Reborn - 7.3.2

7.3.2_forge
19 июн. 2022 г.132Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.2)/changelog.md
alpha

[Fabric 1.18.2] MCA Reborn - 7.3.2

7.3.2_fabric
19 июн. 2022 г.90Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.2)/changelog.md
alpha

[Forge 1.18.2] MCA Reborn - 7.3.1

7.3.1_forge
10 июн. 2022 г.282Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.1)/changelog.md
alpha

[Fabric 1.18.2] MCA Reborn - 7.3.1

7.3.1_fabric
10 июн. 2022 г.136Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.1)/changelog.md
alpha

[Forge 1.18.2] MCA Reborn - 7.3.0

7.3.0_forge
27 мая 2022 г.814Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0)/changelog.md
alpha

[Fabric 1.18.2] MCA Reborn - 7.3.0

7.3.0_fabric
27 мая 2022 г.225Minecraft: 1.18, 1.18.2fabric
Скачать
Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0)/changelog.md
alpha

[Forge 1.18.2] MCA Reborn - 7.3.0-alpha.3

7.3.0-alpha.3_forge
16 мая 2022 г.3,9 тыс.Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.3)/changelog.md
alpha

[Fabric 1.18.2] MCA Reborn - 7.3.0-alpha.3

7.3.0-alpha.3_fabric
16 мая 2022 г.157Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.3)/changelog.md
alpha

[Forge 1.18.2] MCA Reborn - 7.3.0-alpha.2

7.3.0-alpha.2_forge
28 апр. 2022 г.432Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.2)/changelog.md
alpha

[Fabric 1.18.2] MCA Reborn - 7.3.0-alpha.2

7.3.0-alpha.2_fabric
28 апр. 2022 г.158Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.2)/changelog.md
release

[Forge 1.16.5] MCA Reborn - 7.0.11

7.0.11_forge
16 апр. 2022 г.7 тыс.Minecraft: 1.16.5forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.0.11)/changelog.md
release

[Fabric 1.16.5] MCA Reborn - 7.0.11

7.0.11_fabric
16 апр. 2022 г.655Minecraft: 1.16.5fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.0.11)/changelog.md
release

[Forge 1.18.1] MCA Reborn - 7.2.1+1.18.1

7.2.1+1.18.1_forge
12 апр. 2022 г.1,6 тыс.Minecraft: 1.18, 1.18.1forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.1)/changelog.md
release

[Fabric 1.18.1] MCA Reborn - 7.2.1+1.18.1

7.2.1+1.18.1_fabric
12 апр. 2022 г.618Minecraft: 1.18, 1.18.1fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.1)/changelog.md
alpha

[Forge 1.18.2] MCA Reborn - 7.3.0-alpha.1+1.18.2

7.3.0-alpha.1+1.18.2_forge
12 апр. 2022 г.181Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.1+1.18.2)/changelog.md
alpha

[Fabric 1.18.2] MCA Reborn - 7.3.0-alpha.1+1.18.2

7.3.0-alpha.1+1.18.2_fabric
12 апр. 2022 г.297Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.1+1.18.2)/changelog.md
release

[Forge 1.18.2] MCA Reborn - 7.2.1+1.18.2

7.2.1+1.18.2_forge
12 апр. 2022 г.239Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.2)/changelog.md
release

[Fabric 1.18.2] MCA Reborn - 7.2.1+1.18.2

7.2.1+1.18.2_fabric
12 апр. 2022 г.124Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.2)/changelog.md
release

[Forge 1.18.2] MCA Reborn - 7.2.0+1.18.2

7.2.0+1.18.2_forge
11 апр. 2022 г.193Minecraft: 1.18, 1.18.2forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.2)/changelog.md
release

[Fabric 1.18.2] MCA Reborn - 7.2.0+1.18.2

7.2.0+1.18.2_fabric
11 апр. 2022 г.125Minecraft: 1.18, 1.18.2fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.2)/changelog.md
release

[Forge 1.18.1] MCA Reborn - 7.2.0+1.18.1

7.2.0+1.18.1_forge
11 апр. 2022 г.294Minecraft: 1.18, 1.18.1forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.1)/changelog.md
release

[Fabric 1.18.1] MCA Reborn - 7.2.0+1.18.1

7.2.0+1.18.1_fabric
11 апр. 2022 г.122Minecraft: 1.18, 1.18.1fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.1)/changelog.md
release

[Forge 1.16.5] MCA Reborn - 7.0.10

7.0.10_forge
15 мар. 2022 г.3,6 тыс.Minecraft: 1.16.5forge
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/tag/7.0.10)
release

[Fabric 1.16.5] MCA Reborn - 7.0.10

7.0.10_fabric
15 мар. 2022 г.555Minecraft: 1.16.5fabric
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Что нового
[Changelog](https://github.com/Luke100000/minecraft-comes-alive/tag/7.0.10)